ebiten/internal/gamepad/gamepad_playstation5.cpp

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2024-10-14 14:00:04 +02:00
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
// The actual implementation will be provided by -overlay.
#include "gamepad_nintendosdk.h"
extern "C" void ebitengine_UpdateGamepads() {}
extern "C" int ebitengine_GetGamepadCount() { return 0; }
extern "C" void ebitengine_GetGamepads(struct Gamepad *gamepads) {}
extern "C" void ebitengine_VibrateGamepad(int id, double durationInSeconds,
double strongMagnitude,
double weakMagnitude) {}