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ebiten
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internal
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shader
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testdata
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func_body.expected.vs
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internal/shader: optimization: use a regular return for a function with one output parameter Updates #2034 Updates #2188
2022-07-10 08:45:28 +02:00
vec4 F0(in vec2 l0);
shaderir: Bug fix: Function prototypes were required for GLSL Fixes #1267
2020-07-27 16:51:05 +02:00
internal/shader: optimization: use a regular return for a function with one output parameter Updates #2034 Updates #2188
2022-07-10 08:45:28 +02:00
vec4 F0(in vec2 l0) {
return vec4(l0, 0.0, 1.0);
shader: Add testdata directory
2020-06-08 04:18:27 +02:00
}
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