ebiten/exp/audio/audio_openal.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js,!windows
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package audio
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import (
"io"
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"golang.org/x/mobile/exp/audio"
)
type readSeekCloser struct {
io.ReadSeeker
}
func (r *readSeekCloser) Close() error {
return nil
}
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type player struct {
*audio.Player
}
func newPlayer(src io.ReadSeeker, sampleRate int) *Player {
p, err := audio.NewPlayer(&readSeekCloser{src}, audio.Stereo16, int64(sampleRate))
if err != nil {
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// TODO: Should we return errors for this method?
panic(err)
}
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pp := &player{p}
return &Player{pp}
}
func (p *player) play() error {
// TODO: audio.NewPlayer interprets WAV header, which we don't want.
// Use OpenAL or native API instead.
return p.Play()
}
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func (p *player) close() error {
return p.Close()
}
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// TODO: Implement Close method