ebiten/examples/shader/dissolve.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
2021-06-24 14:49:37 +02:00
//go:build ignore
//kage:unit pixels
package main
var Time float
var Cursor vec2
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
// Triangle wave to go 0-->1-->0...
limit := abs(2*fract(Time/3) - 1)
level := imageSrc3UnsafeAt(texCoord).x
// Add a white border
if limit-0.1 < level && level < limit {
alpha := imageSrc0UnsafeAt(texCoord).w
return vec4(alpha)
}
return step(limit, level) * imageSrc0UnsafeAt(texCoord)
}