ebiten/ui/glfw/mouse.go

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2014-12-08 14:51:40 +01:00
package glfw
import (
glfw "github.com/go-gl/glfw3"
"github.com/hajimehoshi/ebiten/input"
"math"
)
type mouse struct {
buttonPressed [input.MouseButtonMax]bool
x int
y int
}
func (m *mouse) CurrentPosition() (x, y int) {
return m.x, m.y
}
func (m *mouse) IsMouseButtonPressed(button input.MouseButton) bool {
return m.buttonPressed[button]
}
func (m *mouse) update(window *glfw.Window) {
x, y := window.GetCursorPosition()
m.x = int(math.Floor(x))
m.y = int(math.Floor(y))
for i := input.MouseButtonLeft; i < input.MouseButtonMax; i++ {
m.buttonPressed[i] = window.GetMouseButton(glfw.MouseButton(i)) == glfw.Press
}
}