2024-02-04 07:48:22 +01:00
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package textinput
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import (
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"sync"
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)
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var (
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theFocusedField *Field
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theFocusedFieldM sync.Mutex
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)
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func focusField(f *Field) {
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var origField *Field
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defer func() {
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if origField != nil {
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origField.cleanUp()
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}
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}()
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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if theFocusedField == f {
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return
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}
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origField = theFocusedField
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theFocusedField = f
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}
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func blurField(f *Field) {
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var origField *Field
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defer func() {
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if origField != nil {
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origField.cleanUp()
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}
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}()
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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if theFocusedField != f {
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return
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}
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origField = theFocusedField
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theFocusedField = nil
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}
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func isFieldFocused(f *Field) bool {
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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return theFocusedField == f
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}
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// Field is a region accepting text inputting with IME.
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//
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// Field is not focused by default. You have to call Focus when you start text inputting.
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//
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// Field is a wrapper of the low-level API like Start.
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//
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// For an actual usage, see the examples "textinput".
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type Field struct {
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text string
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selectionStart int
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selectionEnd int
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ch chan State
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end func()
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state State
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err error
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}
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// HandleInput updates the field state.
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2024-04-01 20:09:47 +02:00
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// HandleInput must be called every tick, i.e., every Update, when Field is focused.
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2024-02-04 07:48:22 +01:00
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// HandleInput takes a position where an IME window is shown if needed.
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//
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// HandleInput returns whether the text inputting is handled or not.
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// If HandleInput returns true, a Field user should not handle further input events.
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//
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// HandleInput returns an error when handling input causes an error.
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func (f *Field) HandleInput(x, y int) (handled bool, err error) {
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if f.err != nil {
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return false, f.err
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}
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if !f.IsFocused() {
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return false, nil
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}
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// Text inputting can happen multiple times in one tick (1/60[s] by default).
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// Handle all of them.
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for {
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if f.ch == nil {
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// TODO: On iOS Safari, Start doesn't work as expected (#2898).
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// Handle a click event and focus the textarea there.
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f.ch, f.end = Start(x, y)
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// Start returns nil for non-supported envrionments.
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if f.ch == nil {
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return true, nil
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}
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}
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readchar:
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for {
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select {
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case state, ok := <-f.ch:
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if state.Error != nil {
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f.err = state.Error
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return false, f.err
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}
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handled = true
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if !ok {
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f.ch = nil
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f.end = nil
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f.state = State{}
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break readchar
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}
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if state.Committed {
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f.text = f.text[:f.selectionStart] + state.Text + f.text[f.selectionEnd:]
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f.selectionStart += len(state.Text)
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f.selectionEnd = f.selectionStart
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f.state = State{}
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continue
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}
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f.state = state
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default:
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break readchar
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}
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}
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if f.ch == nil {
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continue
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}
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break
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}
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return
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}
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// Focus focuses the field.
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// A Field has to be focused to start text inputting.
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//
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// There can be only one Field that is focused at the same time.
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// When Focus is called and there is already a focused field, Focus removes the focus of that.
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func (f *Field) Focus() {
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focusField(f)
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}
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// Blur removes the focus from the field.
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func (f *Field) Blur() {
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blurField(f)
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}
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// IsFocused reports whether the field is focused or not.
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func (f *Field) IsFocused() bool {
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return isFieldFocused(f)
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}
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func (f *Field) cleanUp() {
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if f.err != nil {
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return
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}
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// If the text field still has a session, read the last state and process it just in case.
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if f.ch != nil {
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select {
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case state, ok := <-f.ch:
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if state.Error != nil {
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f.err = state.Error
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return
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}
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if ok && state.Committed {
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f.text = f.text[:f.selectionStart] + state.Text + f.text[f.selectionEnd:]
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f.selectionStart += len(state.Text)
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f.selectionEnd = f.selectionStart
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f.state = State{}
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}
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f.state = state
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default:
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break
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}
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}
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if f.end != nil {
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f.end()
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f.ch = nil
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f.end = nil
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f.state = State{}
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}
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}
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// Selection returns the current selection range in bytes.
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func (f *Field) Selection() (start, end int) {
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return f.selectionStart, f.selectionEnd
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}
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// CompositionSelection returns the current composition selection in bytes if a text is composited.
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// If a text is not composited, this returns 0s and false.
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// The returned values indicate relative positions in bytes where the current composition text's start is 0.
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func (f *Field) CompositionSelection() (start, end int, ok bool) {
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if f.IsFocused() && f.state.Text != "" {
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return f.state.CompositionSelectionStartInBytes, f.state.CompositionSelectionEndInBytes, true
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}
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return 0, 0, false
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}
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// SetSelection sets the selection range.
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func (f *Field) SetSelection(start, end int) {
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f.cleanUp()
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f.selectionStart = start
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f.selectionEnd = end
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}
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// Text returns the current text.
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// The returned value doesn't include compositing texts.
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func (f *Field) Text() string {
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return f.text
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}
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// TextForRendering returns the text for rendering.
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// The returned value includes compositing texts.
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func (f *Field) TextForRendering() string {
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if f.IsFocused() && f.state.Text != "" {
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return f.text[:f.selectionStart] + f.state.Text + f.text[f.selectionEnd:]
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}
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return f.text
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}
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// SetTextAndSelection sets the text and the selection range.
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func (f *Field) SetTextAndSelection(text string, selectionStart, selectionEnd int) {
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f.cleanUp()
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f.text = text
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f.selectionStart = selectionStart
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f.selectionEnd = selectionEnd
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}
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