ebiten/audio/contextimpl_monogame.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build monogame
package audio
import (
"io"
"time"
)
func newContextImpl(sampleRate int, initCh chan struct{}) context {
return &mockContext{
sampleRate: sampleRate,
}
}
type mockContext struct {
sampleRate int
}
func (*mockContext) Close() error {
return nil
}
func (m *mockContext) NewPlayer() io.WriteCloser {
return &mockPlayer{
sampleRate: m.sampleRate,
}
}
type mockPlayer struct {
sampleRate int
}
func (m *mockPlayer) Write(bs []byte) (int, error) {
bytesPerSec := 4 * m.sampleRate
n := len(bs)
time.Sleep(time.Duration(n) * time.Second / time.Duration(bytesPerSec))
return n, nil
}
func (*mockPlayer) Close() error {
return nil
}