ebiten/example/blocks/scene_manager.go

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2013-12-18 10:05:28 +01:00
package blocks
import (
"github.com/hajimehoshi/go-ebiten/graphics"
)
type GameState struct {
SceneManager *SceneManager
}
type Scene interface {
Update(state GameState)
Draw(context graphics.Context)
}
type SceneManager struct {
current Scene
next Scene
}
func NewSceneManager(initScene Scene) *SceneManager {
return &SceneManager{
current: initScene,
}
}
func (s *SceneManager) Update() {
if s.next != nil {
s.current = s.next
s.next = nil
}
s.current.Update(GameState{
SceneManager: s,
})
}
func (s *SceneManager) Draw(context graphics.Context) {
s.current.Draw(context)
}
func (s *SceneManager) GoTo(scene Scene) {
s.next = scene
}