mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-09-20 13:22:19 +02:00
44 lines
669 B
Go
44 lines
669 B
Go
|
package blocks
|
||
|
|
||
|
import (
|
||
|
"github.com/hajimehoshi/go-ebiten/graphics"
|
||
|
)
|
||
|
|
||
|
type GameState struct {
|
||
|
SceneManager *SceneManager
|
||
|
}
|
||
|
|
||
|
type Scene interface {
|
||
|
Update(state GameState)
|
||
|
Draw(context graphics.Context)
|
||
|
}
|
||
|
|
||
|
type SceneManager struct {
|
||
|
current Scene
|
||
|
next Scene
|
||
|
}
|
||
|
|
||
|
func NewSceneManager(initScene Scene) *SceneManager {
|
||
|
return &SceneManager{
|
||
|
current: initScene,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (s *SceneManager) Update() {
|
||
|
if s.next != nil {
|
||
|
s.current = s.next
|
||
|
s.next = nil
|
||
|
}
|
||
|
s.current.Update(GameState{
|
||
|
SceneManager: s,
|
||
|
})
|
||
|
}
|
||
|
|
||
|
func (s *SceneManager) Draw(context graphics.Context) {
|
||
|
s.current.Draw(context)
|
||
|
}
|
||
|
|
||
|
func (s *SceneManager) GoTo(scene Scene) {
|
||
|
s.next = scene
|
||
|
}
|