2021-10-16 16:37:57 +02:00
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package mobile
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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)
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// UpdateGamepads updates the gamepad states.
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// UpdateGamepads is called when the gamepad states are given from outside like Android.
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func (u *UserInterface) UpdateGamepads(gamepads []Gamepad) {
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u.input.updateGamepadsFromOutside(gamepads)
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if u.fpsMode == driver.FPSModeVsyncOffMinimum {
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u.renderRequester.RequestRenderIfNeeded()
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}
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}
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2021-10-16 17:32:50 +02:00
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func (i *Input) updateGamepadsFromOutside(gamepads []Gamepad) {
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i.gamepads = i.gamepads[:0]
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i.gamepads = append(i.gamepads, gamepads...)
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}
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2021-10-16 17:32:50 +02:00
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func (i *Input) updateGamepads() {
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// Do nothing.
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}
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