ebiten/internal/goglfw/internal.go

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// SPDX-License-Identifier: Zlib
// SPDX-FileCopyrightText: 2002-2006 Marcus Geelnard
// SPDX-FileCopyrightText: 2006-2019 Camilla Löwy
// SPDX-FileCopyrightText: 2022 The Ebitengine Authors
//go:build darwin || windows
package goglfw
import (
"unsafe"
)
const (
_GLFW_INSERT_FIRST = 0
_GLFW_INSERT_LAST = 1
)
var _glfw library
type initconfig struct {
hatButtons bool
}
type wndconfig struct {
width int
height int
title string
resizable bool
visible bool
decorated bool
focused bool
autoIconify bool
floating bool
maximized bool
centerCursor bool
focusOnShow bool
scaleToMonitor bool
}
type ctxconfig struct {
client int
source int
major int
minor int
forward bool
debug bool
noerror bool
profile int
robustness int
release int
share *Window
}
type fbconfig struct {
redBits int
greenBits int
blueBits int
alphaBits int
depthBits int
stencilBits int
accumRedBits int
accumGreenBits int
accumBlueBits int
accumAlphaBits int
auxBuffers int
stereo bool
samples int
sRGB bool
doublebuffer bool
transparent bool
handle uintptr
}
type context struct {
client int
source int
major int
minor int
revision int
forward bool
debug bool
noerror bool
profile int
robustness int
release int
// TODO: Put these functions in an interface type.
makeCurrent func(*Window) error
swapBuffers func(*Window) error
swapInterval func(int) error
extensionSupported func(string) bool
getProcAddress func(string) uintptr
destroy func(*Window) error
platform platformContextState
}
type (
PosCallback func(w *Window, xpos int, ypos int)
SizeCallback func(w *Window, width int, height int)
CloseCallback func(w *Window)
RefreshCallback func(w *Window)
FocusCallback func(w *Window, focused bool)
IconifyCallback func(w *Window, iconified bool)
MaximizeCallback func(w *Window, iconified bool)
FramebufferSizeCallback func(w *Window, width int, height int)
ContentScaleCallback func(w *Window, x float32, y float32)
MouseButtonCallback func(w *Window, button MouseButton, action Action, mods ModifierKey)
CursorPosCallback func(w *Window, xpos float64, ypos float64)
CursorEnterCallback func(w *Window, entered bool)
ScrollCallback func(w *Window, xoff float64, yoff float64)
KeyCallback func(w *Window, key Key, scancode int, action Action, mods ModifierKey)
CharCallback func(w *Window, char rune)
CharModsCallback func(w *Window, char rune, mods ModifierKey)
DropCallback func(w *Window, names []string)
MonitorCallback func(monitor *Monitor, event PeripheralEvent)
)
type Window struct {
resizable bool
decorated bool
autoIconify bool
floating bool
focusOnShow bool
shouldClose bool
userPointer unsafe.Pointer
doublebuffer bool
videoMode VidMode
monitor *Monitor
cursor *Cursor
minwidth int
minheight int
maxwidth int
maxheight int
numer int
denom int
stickyKeys bool
stickyMouseButtons bool
lockKeyMods bool
cursorMode int
mouseButtons [MouseButtonLast + 1]Action
keys [KeyLast + 1]Action
// Virtual cursor position when cursor is disabled
virtualCursorPosX float64
virtualCursorPosY float64
rawMouseMotion bool
context context
callbacks struct {
pos PosCallback
size SizeCallback
close CloseCallback
refresh RefreshCallback
focus FocusCallback
iconify IconifyCallback
maximize MaximizeCallback
fbsize FramebufferSizeCallback
scale ContentScaleCallback
mouseButton MouseButtonCallback
cursorPos CursorPosCallback
cursorEnter CursorEnterCallback
scroll ScrollCallback
key KeyCallback
character CharCallback
charmods CharModsCallback
drop DropCallback
}
platform platformWindowState
}
type Monitor struct {
name string
window *Window
modes []*VidMode
platform platformMonitorState
}
type Cursor struct {
platform platformCursorState
}
type tls struct {
platform platformTLSState
}
type library struct {
initialized bool
hints struct {
init initconfig
framebuffer fbconfig
window wndconfig
context ctxconfig
refreshRate int
}
errors []error // TODO: Check the error at polling?
cursors []*Cursor
windows []*Window
monitors []*Monitor
contextSlot tls
callbacks struct {
monitor MonitorCallback
}
platformWindow platformLibraryWindowState
platformContext platformLibraryContextState
}
func boolToInt(x bool) int {
if x {
return 1
}
return 0
}
func intToBool(x int) bool {
return x != 0
}