2015-02-01 13:47:47 +01:00
|
|
|
// Copyright 2015 Hajime Hoshi
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
package ebiten
|
|
|
|
|
|
|
|
import (
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/ui"
|
|
|
|
)
|
|
|
|
|
|
|
|
// IsKeyPressed returns a boolean indicating whether key is pressed.
|
2016-03-24 15:51:20 +01:00
|
|
|
//
|
2016-04-06 03:57:30 +02:00
|
|
|
// This function is concurrent-safe.
|
2015-02-01 13:47:47 +01:00
|
|
|
func IsKeyPressed(key Key) bool {
|
2016-03-24 15:51:20 +01:00
|
|
|
return ui.CurrentInput().IsKeyPressed(ui.Key(key))
|
2015-02-01 13:47:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// CursorPosition returns a position of a mouse cursor.
|
2016-03-24 15:51:20 +01:00
|
|
|
//
|
2016-04-06 03:57:30 +02:00
|
|
|
// This function is concurrent-safe.
|
2015-02-01 13:47:47 +01:00
|
|
|
func CursorPosition() (x, y int) {
|
2016-03-24 15:51:20 +01:00
|
|
|
return ui.CurrentInput().CursorPosition()
|
2015-02-01 13:47:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// IsMouseButtonPressed returns a boolean indicating whether mouseButton is pressed.
|
2016-03-24 15:51:20 +01:00
|
|
|
//
|
2016-04-06 03:57:30 +02:00
|
|
|
// This function is concurrent-safe.
|
2016-05-26 18:31:30 +02:00
|
|
|
//
|
|
|
|
// Note that touch events not longer affect this function's result as of 1.4.0-alpha.
|
|
|
|
// Use Touches instead.
|
2015-02-01 13:47:47 +01:00
|
|
|
func IsMouseButtonPressed(mouseButton MouseButton) bool {
|
2016-03-24 15:51:20 +01:00
|
|
|
return ui.CurrentInput().IsMouseButtonPressed(ui.MouseButton(mouseButton))
|
2015-02-01 13:47:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// GamepadAxisNum returns the number of axes of the gamepad.
|
|
|
|
//
|
2016-04-06 03:57:30 +02:00
|
|
|
// This function is concurrent-safe.
|
2016-03-24 15:51:20 +01:00
|
|
|
//
|
2015-02-01 13:47:47 +01:00
|
|
|
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
|
|
|
// To use this API, browsers might require rebooting the browser.
|
|
|
|
func GamepadAxisNum(id int) int {
|
2016-03-24 15:51:20 +01:00
|
|
|
return ui.CurrentInput().GamepadAxisNum(id)
|
2015-02-01 13:47:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// GamepadAxis returns the float value [-1.0 - 1.0] of the axis.
|
|
|
|
//
|
2016-04-06 03:57:30 +02:00
|
|
|
// This function is concurrent-safe.
|
2016-03-24 15:51:20 +01:00
|
|
|
//
|
2015-02-01 13:47:47 +01:00
|
|
|
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
|
|
|
// To use this API, browsers might require rebooting the browser.
|
|
|
|
func GamepadAxis(id int, axis int) float64 {
|
2016-03-24 15:51:20 +01:00
|
|
|
return ui.CurrentInput().GamepadAxis(id, axis)
|
2015-02-01 13:47:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// GamepadButtonNum returns the number of the buttons of the gamepad.
|
|
|
|
//
|
2016-04-06 03:57:30 +02:00
|
|
|
// This function is concurrent-safe.
|
2016-03-24 15:51:20 +01:00
|
|
|
//
|
2015-02-01 13:47:47 +01:00
|
|
|
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
|
|
|
// To use this API, browsers might require rebooting the browser.
|
|
|
|
func GamepadButtonNum(id int) int {
|
2016-03-24 15:51:20 +01:00
|
|
|
return ui.CurrentInput().GamepadButtonNum(id)
|
2015-02-01 13:47:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// IsGamepadButtonPressed returns the boolean indicating the buttons is pressed or not.
|
|
|
|
//
|
2016-04-06 03:57:30 +02:00
|
|
|
// This function is concurrent-safe.
|
2016-03-24 15:51:20 +01:00
|
|
|
//
|
2015-02-01 13:47:47 +01:00
|
|
|
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
|
|
|
// To use this API, browsers might require rebooting the browser.
|
|
|
|
func IsGamepadButtonPressed(id int, button GamepadButton) bool {
|
2016-03-24 15:51:20 +01:00
|
|
|
return ui.CurrentInput().IsGamepadButtonPressed(id, ui.GamepadButton(button))
|
2015-02-01 13:47:47 +01:00
|
|
|
}
|
2016-05-26 18:31:30 +02:00
|
|
|
|
|
|
|
type Touch interface {
|
|
|
|
ID() int
|
|
|
|
Position() (x, y int)
|
|
|
|
}
|
|
|
|
|
|
|
|
func Touches() []Touch {
|
|
|
|
t := ui.CurrentInput().Touches()
|
|
|
|
tt := make([]Touch, len(t))
|
|
|
|
for i := 0; i < len(tt); i++ {
|
|
|
|
tt[i] = t[i]
|
|
|
|
}
|
|
|
|
return tt
|
|
|
|
}
|