2021-05-01 09:15:36 +02:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2016 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef OBOE_DEFINITIONS_H
|
|
|
|
#define OBOE_DEFINITIONS_H
|
|
|
|
|
|
|
|
#include <cstdint>
|
|
|
|
#include <type_traits>
|
|
|
|
|
|
|
|
// Oboe needs to be able to build on old NDKs so we use hard coded constants.
|
|
|
|
// The correctness of these constants is verified in "aaudio/AAudioLoader.cpp".
|
|
|
|
|
|
|
|
namespace oboe {
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Represents any attribute, property or value which hasn't been specified.
|
|
|
|
*/
|
|
|
|
constexpr int32_t kUnspecified = 0;
|
|
|
|
|
|
|
|
// TODO: Investigate using std::chrono
|
|
|
|
/**
|
|
|
|
* The number of nanoseconds in a microsecond. 1,000.
|
|
|
|
*/
|
|
|
|
constexpr int64_t kNanosPerMicrosecond = 1000;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The number of nanoseconds in a millisecond. 1,000,000.
|
|
|
|
*/
|
|
|
|
constexpr int64_t kNanosPerMillisecond = kNanosPerMicrosecond * 1000;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The number of milliseconds in a second. 1,000.
|
|
|
|
*/
|
|
|
|
constexpr int64_t kMillisPerSecond = 1000;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The number of nanoseconds in a second. 1,000,000,000.
|
|
|
|
*/
|
|
|
|
constexpr int64_t kNanosPerSecond = kNanosPerMillisecond * kMillisPerSecond;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The state of the audio stream.
|
|
|
|
*/
|
|
|
|
enum class StreamState : int32_t { // aaudio_stream_state_t
|
|
|
|
Uninitialized = 0, // AAUDIO_STREAM_STATE_UNINITIALIZED,
|
|
|
|
Unknown = 1, // AAUDIO_STREAM_STATE_UNKNOWN,
|
|
|
|
Open = 2, // AAUDIO_STREAM_STATE_OPEN,
|
|
|
|
Starting = 3, // AAUDIO_STREAM_STATE_STARTING,
|
|
|
|
Started = 4, // AAUDIO_STREAM_STATE_STARTED,
|
|
|
|
Pausing = 5, // AAUDIO_STREAM_STATE_PAUSING,
|
|
|
|
Paused = 6, // AAUDIO_STREAM_STATE_PAUSED,
|
|
|
|
Flushing = 7, // AAUDIO_STREAM_STATE_FLUSHING,
|
|
|
|
Flushed = 8, // AAUDIO_STREAM_STATE_FLUSHED,
|
|
|
|
Stopping = 9, // AAUDIO_STREAM_STATE_STOPPING,
|
|
|
|
Stopped = 10, // AAUDIO_STREAM_STATE_STOPPED,
|
|
|
|
Closing = 11, // AAUDIO_STREAM_STATE_CLOSING,
|
|
|
|
Closed = 12, // AAUDIO_STREAM_STATE_CLOSED,
|
|
|
|
Disconnected = 13, // AAUDIO_STREAM_STATE_DISCONNECTED,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The direction of the stream.
|
|
|
|
*/
|
|
|
|
enum class Direction : int32_t { // aaudio_direction_t
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Used for playback.
|
|
|
|
*/
|
|
|
|
Output = 0, // AAUDIO_DIRECTION_OUTPUT,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Used for recording.
|
|
|
|
*/
|
|
|
|
Input = 1, // AAUDIO_DIRECTION_INPUT,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The format of audio samples.
|
|
|
|
*/
|
|
|
|
enum class AudioFormat : int32_t { // aaudio_format_t
|
|
|
|
/**
|
|
|
|
* Invalid format.
|
|
|
|
*/
|
|
|
|
Invalid = -1, // AAUDIO_FORMAT_INVALID,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Unspecified format. Format will be decided by Oboe.
|
|
|
|
*/
|
|
|
|
Unspecified = 0, // AAUDIO_FORMAT_UNSPECIFIED,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Signed 16-bit integers.
|
|
|
|
*/
|
|
|
|
I16 = 1, // AAUDIO_FORMAT_PCM_I16,
|
|
|
|
|
|
|
|
/**
|
2021-05-29 22:01:28 +02:00
|
|
|
* Single precision floating point.
|
|
|
|
*
|
|
|
|
* This is the recommended format for most applications.
|
|
|
|
* But note that the use of Float may prevent the opening of
|
|
|
|
* a low-latency input path on OpenSL ES or Legacy AAudio streams.
|
2021-05-01 09:15:36 +02:00
|
|
|
*/
|
|
|
|
Float = 2, // AAUDIO_FORMAT_PCM_FLOAT,
|
2021-05-29 22:01:28 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Signed 24-bit integers, packed into 3 bytes.
|
|
|
|
*
|
|
|
|
* Note that the use of this format does not guarantee that
|
|
|
|
* the full precision will be provided. The underlying device may
|
|
|
|
* be using I16 format.
|
|
|
|
*
|
|
|
|
* Added in API 31 (S).
|
|
|
|
*/
|
|
|
|
I24 = 3, // AAUDIO_FORMAT_PCM_I24_PACKED
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Signed 32-bit integers.
|
|
|
|
*
|
|
|
|
* Note that the use of this format does not guarantee that
|
|
|
|
* the full precision will be provided. The underlying device may
|
|
|
|
* be using I16 format.
|
|
|
|
*
|
|
|
|
* Added in API 31 (S).
|
|
|
|
*/
|
|
|
|
I32 = 4, // AAUDIO_FORMAT_PCM_I32
|
|
|
|
|
2021-05-01 09:15:36 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The result of an audio callback.
|
|
|
|
*/
|
|
|
|
enum class DataCallbackResult : int32_t { // aaudio_data_callback_result_t
|
|
|
|
// Indicates to the caller that the callbacks should continue.
|
|
|
|
Continue = 0, // AAUDIO_CALLBACK_RESULT_CONTINUE,
|
|
|
|
|
|
|
|
// Indicates to the caller that the callbacks should stop immediately.
|
|
|
|
Stop = 1, // AAUDIO_CALLBACK_RESULT_STOP,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The result of an operation. All except the `OK` result indicates that an error occurred.
|
|
|
|
* The `Result` can be converted into a human readable string using `convertToText`.
|
|
|
|
*/
|
|
|
|
enum class Result : int32_t { // aaudio_result_t
|
|
|
|
OK = 0, // AAUDIO_OK
|
|
|
|
ErrorBase = -900, // AAUDIO_ERROR_BASE,
|
|
|
|
ErrorDisconnected = -899, // AAUDIO_ERROR_DISCONNECTED,
|
|
|
|
ErrorIllegalArgument = -898, // AAUDIO_ERROR_ILLEGAL_ARGUMENT,
|
|
|
|
ErrorInternal = -896, // AAUDIO_ERROR_INTERNAL,
|
|
|
|
ErrorInvalidState = -895, // AAUDIO_ERROR_INVALID_STATE,
|
|
|
|
ErrorInvalidHandle = -892, // AAUDIO_ERROR_INVALID_HANDLE,
|
|
|
|
ErrorUnimplemented = -890, // AAUDIO_ERROR_UNIMPLEMENTED,
|
|
|
|
ErrorUnavailable = -889, // AAUDIO_ERROR_UNAVAILABLE,
|
|
|
|
ErrorNoFreeHandles = -888, // AAUDIO_ERROR_NO_FREE_HANDLES,
|
|
|
|
ErrorNoMemory = -887, // AAUDIO_ERROR_NO_MEMORY,
|
|
|
|
ErrorNull = -886, // AAUDIO_ERROR_NULL,
|
|
|
|
ErrorTimeout = -885, // AAUDIO_ERROR_TIMEOUT,
|
|
|
|
ErrorWouldBlock = -884, // AAUDIO_ERROR_WOULD_BLOCK,
|
|
|
|
ErrorInvalidFormat = -883, // AAUDIO_ERROR_INVALID_FORMAT,
|
|
|
|
ErrorOutOfRange = -882, // AAUDIO_ERROR_OUT_OF_RANGE,
|
|
|
|
ErrorNoService = -881, // AAUDIO_ERROR_NO_SERVICE,
|
|
|
|
ErrorInvalidRate = -880, // AAUDIO_ERROR_INVALID_RATE,
|
|
|
|
// Reserved for future AAudio result types
|
|
|
|
Reserved1,
|
|
|
|
Reserved2,
|
|
|
|
Reserved3,
|
|
|
|
Reserved4,
|
|
|
|
Reserved5,
|
|
|
|
Reserved6,
|
|
|
|
Reserved7,
|
|
|
|
Reserved8,
|
|
|
|
Reserved9,
|
|
|
|
Reserved10,
|
|
|
|
ErrorClosed,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The sharing mode of the audio stream.
|
|
|
|
*/
|
|
|
|
enum class SharingMode : int32_t { // aaudio_sharing_mode_t
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This will be the only stream using a particular source or sink.
|
|
|
|
* This mode will provide the lowest possible latency.
|
|
|
|
* You should close EXCLUSIVE streams immediately when you are not using them.
|
|
|
|
*
|
|
|
|
* If you do not need the lowest possible latency then we recommend using Shared,
|
|
|
|
* which is the default.
|
|
|
|
*/
|
|
|
|
Exclusive = 0, // AAUDIO_SHARING_MODE_EXCLUSIVE,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Multiple applications can share the same device.
|
|
|
|
* The data from output streams will be mixed by the audio service.
|
|
|
|
* The data for input streams will be distributed by the audio service.
|
|
|
|
*
|
|
|
|
* This will have higher latency than the EXCLUSIVE mode.
|
|
|
|
*/
|
|
|
|
Shared = 1, // AAUDIO_SHARING_MODE_SHARED,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The performance mode of the audio stream.
|
|
|
|
*/
|
|
|
|
enum class PerformanceMode : int32_t { // aaudio_performance_mode_t
|
|
|
|
|
|
|
|
/**
|
|
|
|
* No particular performance needs. Default.
|
|
|
|
*/
|
|
|
|
None = 10, // AAUDIO_PERFORMANCE_MODE_NONE,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Extending battery life is most important.
|
|
|
|
*/
|
|
|
|
PowerSaving = 11, // AAUDIO_PERFORMANCE_MODE_POWER_SAVING,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Reducing latency is most important.
|
|
|
|
*/
|
|
|
|
LowLatency = 12, // AAUDIO_PERFORMANCE_MODE_LOW_LATENCY
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The underlying audio API used by the audio stream.
|
|
|
|
*/
|
|
|
|
enum class AudioApi : int32_t {
|
|
|
|
/**
|
|
|
|
* Try to use AAudio. If not available then use OpenSL ES.
|
|
|
|
*/
|
|
|
|
Unspecified = kUnspecified,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use OpenSL ES.
|
|
|
|
*/
|
|
|
|
OpenSLES,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Try to use AAudio. Fail if unavailable.
|
|
|
|
*/
|
|
|
|
AAudio
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Specifies the quality of the sample rate conversion performed by Oboe.
|
|
|
|
* Higher quality will require more CPU load.
|
|
|
|
* Higher quality conversion will probably be implemented using a sinc based resampler.
|
|
|
|
*/
|
|
|
|
enum class SampleRateConversionQuality : int32_t {
|
|
|
|
/**
|
|
|
|
* No conversion by Oboe. Underlying APIs may still do conversion.
|
|
|
|
*/
|
|
|
|
None,
|
|
|
|
/**
|
|
|
|
* Fastest conversion but may not sound great.
|
|
|
|
* This may be implemented using bilinear interpolation.
|
|
|
|
*/
|
|
|
|
Fastest,
|
|
|
|
Low,
|
|
|
|
Medium,
|
|
|
|
High,
|
|
|
|
/**
|
|
|
|
* Highest quality conversion, which may be expensive in terms of CPU.
|
|
|
|
*/
|
|
|
|
Best,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The Usage attribute expresses *why* you are playing a sound, what is this sound used for.
|
|
|
|
* This information is used by certain platforms or routing policies
|
|
|
|
* to make more refined volume or routing decisions.
|
|
|
|
*
|
|
|
|
* Note that these match the equivalent values in AudioAttributes in the Android Java API.
|
|
|
|
*
|
|
|
|
* This attribute only has an effect on Android API 28+.
|
|
|
|
*/
|
|
|
|
enum class Usage : int32_t { // aaudio_usage_t
|
|
|
|
/**
|
|
|
|
* Use this for streaming media, music performance, video, podcasts, etcetera.
|
|
|
|
*/
|
|
|
|
Media = 1, // AAUDIO_USAGE_MEDIA
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for voice over IP, telephony, etcetera.
|
|
|
|
*/
|
|
|
|
VoiceCommunication = 2, // AAUDIO_USAGE_VOICE_COMMUNICATION
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for sounds associated with telephony such as busy tones, DTMF, etcetera.
|
|
|
|
*/
|
|
|
|
VoiceCommunicationSignalling = 3, // AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this to demand the users attention.
|
|
|
|
*/
|
|
|
|
Alarm = 4, // AAUDIO_USAGE_ALARM
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for notifying the user when a message has arrived or some
|
|
|
|
* other background event has occured.
|
|
|
|
*/
|
|
|
|
Notification = 5, // AAUDIO_USAGE_NOTIFICATION
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this when the phone rings.
|
|
|
|
*/
|
|
|
|
NotificationRingtone = 6, // AAUDIO_USAGE_NOTIFICATION_RINGTONE
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this to attract the users attention when, for example, the battery is low.
|
|
|
|
*/
|
|
|
|
NotificationEvent = 10, // AAUDIO_USAGE_NOTIFICATION_EVENT
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for screen readers, etcetera.
|
|
|
|
*/
|
|
|
|
AssistanceAccessibility = 11, // AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for driving or navigation directions.
|
|
|
|
*/
|
|
|
|
AssistanceNavigationGuidance = 12, // AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for user interface sounds, beeps, etcetera.
|
|
|
|
*/
|
|
|
|
AssistanceSonification = 13, // AAUDIO_USAGE_ASSISTANCE_SONIFICATION
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for game audio and sound effects.
|
|
|
|
*/
|
|
|
|
Game = 14, // AAUDIO_USAGE_GAME
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for audio responses to user queries, audio instructions or help utterances.
|
|
|
|
*/
|
|
|
|
Assistant = 16, // AAUDIO_USAGE_ASSISTANT
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The ContentType attribute describes *what* you are playing.
|
|
|
|
* It expresses the general category of the content. This information is optional.
|
|
|
|
* But in case it is known (for instance {@link Movie} for a
|
|
|
|
* movie streaming service or {@link Speech} for
|
|
|
|
* an audio book application) this information might be used by the audio framework to
|
|
|
|
* enforce audio focus.
|
|
|
|
*
|
|
|
|
* Note that these match the equivalent values in AudioAttributes in the Android Java API.
|
|
|
|
*
|
|
|
|
* This attribute only has an effect on Android API 28+.
|
|
|
|
*/
|
|
|
|
enum ContentType : int32_t { // aaudio_content_type_t
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for spoken voice, audio books, etcetera.
|
|
|
|
*/
|
|
|
|
Speech = 1, // AAUDIO_CONTENT_TYPE_SPEECH
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for pre-recorded or live music.
|
|
|
|
*/
|
|
|
|
Music = 2, // AAUDIO_CONTENT_TYPE_MUSIC
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for a movie or video soundtrack.
|
|
|
|
*/
|
|
|
|
Movie = 3, // AAUDIO_CONTENT_TYPE_MOVIE
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for sound is designed to accompany a user action,
|
|
|
|
* such as a click or beep sound made when the user presses a button.
|
|
|
|
*/
|
|
|
|
Sonification = 4, // AAUDIO_CONTENT_TYPE_SONIFICATION
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Defines the audio source.
|
|
|
|
* An audio source defines both a default physical source of audio signal, and a recording
|
|
|
|
* configuration.
|
|
|
|
*
|
|
|
|
* Note that these match the equivalent values in MediaRecorder.AudioSource in the Android Java API.
|
|
|
|
*
|
|
|
|
* This attribute only has an effect on Android API 28+.
|
|
|
|
*/
|
|
|
|
enum InputPreset : int32_t { // aaudio_input_preset_t
|
|
|
|
/**
|
|
|
|
* Use this preset when other presets do not apply.
|
|
|
|
*/
|
|
|
|
Generic = 1, // AAUDIO_INPUT_PRESET_GENERIC
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this preset when recording video.
|
|
|
|
*/
|
|
|
|
Camcorder = 5, // AAUDIO_INPUT_PRESET_CAMCORDER
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this preset when doing speech recognition.
|
|
|
|
*/
|
|
|
|
VoiceRecognition = 6, // AAUDIO_INPUT_PRESET_VOICE_RECOGNITION
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this preset when doing telephony or voice messaging.
|
|
|
|
*/
|
|
|
|
VoiceCommunication = 7, // AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this preset to obtain an input with no effects.
|
|
|
|
* Note that this input will not have automatic gain control
|
|
|
|
* so the recorded volume may be very low.
|
|
|
|
*/
|
|
|
|
Unprocessed = 9, // AAUDIO_INPUT_PRESET_UNPROCESSED
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this preset for capturing audio meant to be processed in real time
|
|
|
|
* and played back for live performance (e.g karaoke).
|
|
|
|
* The capture path will minimize latency and coupling with playback path.
|
|
|
|
*/
|
|
|
|
VoicePerformance = 10, // AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This attribute can be used to allocate a session ID to the audio stream.
|
|
|
|
*
|
|
|
|
* This attribute only has an effect on Android API 28+.
|
|
|
|
*/
|
|
|
|
enum SessionId {
|
|
|
|
/**
|
|
|
|
* Do not allocate a session ID.
|
|
|
|
* Effects cannot be used with this stream.
|
|
|
|
* Default.
|
|
|
|
*/
|
|
|
|
None = -1, // AAUDIO_SESSION_ID_NONE
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Allocate a session ID that can be used to attach and control
|
|
|
|
* effects using the Java AudioEffects API.
|
|
|
|
* Note that the use of this flag may result in higher latency.
|
|
|
|
*
|
|
|
|
* Note that this matches the value of AudioManager.AUDIO_SESSION_ID_GENERATE.
|
|
|
|
*/
|
|
|
|
Allocate = 0, // AAUDIO_SESSION_ID_ALLOCATE
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The channel count of the audio stream. The underlying type is `int32_t`.
|
|
|
|
* Use of this enum is convenient to avoid "magic"
|
|
|
|
* numbers when specifying the channel count.
|
|
|
|
*
|
|
|
|
* For example, you can write
|
|
|
|
* `builder.setChannelCount(ChannelCount::Stereo)`
|
|
|
|
* rather than `builder.setChannelCount(2)`
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
enum ChannelCount : int32_t {
|
|
|
|
/**
|
|
|
|
* Audio channel count definition, use Mono or Stereo
|
|
|
|
*/
|
|
|
|
Unspecified = kUnspecified,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for mono audio
|
|
|
|
*/
|
|
|
|
Mono = 1,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use this for stereo audio.
|
|
|
|
*/
|
|
|
|
Stereo = 2,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* On API 16 to 26 OpenSL ES will be used. When using OpenSL ES the optimal values for sampleRate and
|
|
|
|
* framesPerBurst are not known by the native code.
|
|
|
|
* On API 17+ these values should be obtained from the AudioManager using this code:
|
|
|
|
*
|
|
|
|
* <pre><code>
|
|
|
|
* // Note that this technique only works for built-in speakers and headphones.
|
|
|
|
* AudioManager myAudioMgr = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
|
|
|
|
* String sampleRateStr = myAudioMgr.getProperty(AudioManager.PROPERTY_OUTPUT_SAMPLE_RATE);
|
|
|
|
* int defaultSampleRate = Integer.parseInt(sampleRateStr);
|
|
|
|
* String framesPerBurstStr = myAudioMgr.getProperty(AudioManager.PROPERTY_OUTPUT_FRAMES_PER_BUFFER);
|
|
|
|
* int defaultFramesPerBurst = Integer.parseInt(framesPerBurstStr);
|
|
|
|
* </code></pre>
|
|
|
|
*
|
|
|
|
* It can then be passed down to Oboe through JNI.
|
|
|
|
*
|
|
|
|
* AAudio will get the optimal framesPerBurst from the HAL and will ignore this value.
|
|
|
|
*/
|
|
|
|
class DefaultStreamValues {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
/** The default sample rate to use when opening new audio streams */
|
|
|
|
static int32_t SampleRate;
|
|
|
|
/** The default frames per burst to use when opening new audio streams */
|
|
|
|
static int32_t FramesPerBurst;
|
|
|
|
/** The default channel count to use when opening new audio streams */
|
|
|
|
static int32_t ChannelCount;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The time at which the frame at `position` was presented
|
|
|
|
*/
|
|
|
|
struct FrameTimestamp {
|
|
|
|
int64_t position; // in frames
|
|
|
|
int64_t timestamp; // in nanoseconds
|
|
|
|
};
|
|
|
|
|
|
|
|
class OboeGlobals {
|
|
|
|
public:
|
|
|
|
|
|
|
|
static bool areWorkaroundsEnabled() {
|
|
|
|
return mWorkaroundsEnabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Disable this when writing tests to reproduce bugs in AAudio or OpenSL ES
|
|
|
|
* that have workarounds in Oboe.
|
|
|
|
* @param enabled
|
|
|
|
*/
|
|
|
|
static void setWorkaroundsEnabled(bool enabled) {
|
|
|
|
mWorkaroundsEnabled = enabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
static bool mWorkaroundsEnabled;
|
|
|
|
};
|
|
|
|
} // namespace oboe
|
|
|
|
|
|
|
|
#endif // OBOE_DEFINITIONS_H
|