2024-05-11 11:58:59 +02:00
|
|
|
// Copyright 2024 The Ebitengine Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
// The actual implementation will be provided by -overlay.
|
|
|
|
|
|
|
|
package pssl
|
2024-05-12 07:19:02 +02:00
|
|
|
|
|
|
|
import (
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
|
|
|
)
|
|
|
|
|
|
|
|
func Compile(p *shaderir.Program) (vertexShader, pixelShader string) {
|
|
|
|
panic("not implemented")
|
|
|
|
}
|