2015-01-01 17:20:20 +01:00
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// Copyright 2015 Hajime Hoshi
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2014-12-24 03:04:10 +01:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-12-09 15:16:04 +01:00
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2018-04-01 16:20:45 +02:00
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package input
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2014-12-08 14:51:40 +01:00
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2019-03-30 15:19:52 +01:00
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import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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)
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2018-04-01 16:20:45 +02:00
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var theInput = &Input{}
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2016-05-26 18:31:30 +02:00
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2018-04-01 16:20:45 +02:00
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func Get() *Input {
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return theInput
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2016-03-24 15:51:20 +01:00
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}
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2017-04-28 16:45:01 +02:00
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func (i *Input) CursorPosition() (x, y int) {
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2016-03-24 15:51:20 +01:00
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i.m.RLock()
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defer i.m.RUnlock()
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2018-04-01 16:20:45 +02:00
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return i.cursorX, i.cursorY
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2015-01-11 17:54:18 +01:00
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}
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2017-10-26 16:59:09 +02:00
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func (i *Input) GamepadIDs() []int {
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2017-10-25 19:59:06 +02:00
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i.m.RLock()
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defer i.m.RUnlock()
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2018-02-12 12:20:39 +01:00
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if len(i.gamepads) == 0 {
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2019-03-24 15:44:36 +01:00
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return nil
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2018-02-12 12:20:39 +01:00
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}
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2017-10-26 16:59:09 +02:00
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r := []int{}
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for id, g := range i.gamepads {
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if g.valid {
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r = append(r, id)
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}
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2017-10-25 19:59:06 +02:00
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}
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2017-10-26 16:59:09 +02:00
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return r
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2017-10-25 19:59:06 +02:00
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}
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2017-04-28 16:45:01 +02:00
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func (i *Input) GamepadAxisNum(id int) int {
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2016-03-24 15:51:20 +01:00
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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2015-01-11 17:54:18 +01:00
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return 0
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}
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2016-03-24 15:51:20 +01:00
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return i.gamepads[id].axisNum
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2015-01-11 17:54:18 +01:00
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}
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2017-04-28 16:45:01 +02:00
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func (i *Input) GamepadAxis(id int, axis int) float64 {
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2016-03-24 15:51:20 +01:00
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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2015-01-12 05:33:21 +01:00
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return 0
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}
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2016-03-24 15:51:20 +01:00
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return i.gamepads[id].axes[axis]
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2015-01-12 05:33:21 +01:00
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}
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2017-04-28 16:45:01 +02:00
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func (i *Input) GamepadButtonNum(id int) int {
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2016-03-24 15:51:20 +01:00
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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2015-01-12 05:33:21 +01:00
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return 0
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}
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2016-03-24 15:51:20 +01:00
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return i.gamepads[id].buttonNum
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2015-01-12 05:33:21 +01:00
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}
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2019-03-30 15:19:52 +01:00
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func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool {
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2016-03-24 15:51:20 +01:00
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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2015-01-11 17:54:18 +01:00
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return false
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}
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2016-03-24 15:51:20 +01:00
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return i.gamepads[id].buttonPressed[button]
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2014-12-14 08:53:32 +01:00
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}
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2016-05-26 18:31:30 +02:00
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2018-04-01 16:20:45 +02:00
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func (in *Input) Touches() []*Touch {
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2016-05-29 15:15:28 +02:00
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in.m.RLock()
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defer in.m.RUnlock()
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2018-02-12 12:23:24 +01:00
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if len(in.touches) == 0 {
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2019-03-24 15:44:36 +01:00
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return nil
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2018-02-12 12:23:24 +01:00
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}
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2018-04-01 16:20:45 +02:00
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t := make([]*Touch, len(in.touches))
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2016-05-26 18:31:30 +02:00
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for i := 0; i < len(t); i++ {
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2018-04-01 16:20:45 +02:00
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t[i] = in.touches[i]
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2016-05-26 18:31:30 +02:00
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}
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return t
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}
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type gamePad struct {
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2017-10-25 19:59:06 +02:00
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valid bool
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2016-05-26 18:31:30 +02:00
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axisNum int
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axes [16]float64
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buttonNum int
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buttonPressed [256]bool
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}
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2018-04-01 16:20:45 +02:00
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type Touch struct {
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2016-05-26 18:31:30 +02:00
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id int
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x int
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y int
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}
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2018-04-01 16:20:45 +02:00
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func NewTouch(id int, x, y int) *Touch {
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return &Touch{
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id: id,
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x: x,
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y: y,
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}
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}
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func (t *Touch) ID() int {
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2016-05-26 18:31:30 +02:00
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return t.id
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}
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2018-04-01 16:20:45 +02:00
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func (t *Touch) Position() (x, y int) {
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2016-05-26 18:31:30 +02:00
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return t.x, t.y
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}
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