ebiten/geometrymatrix.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package ebiten
import (
"math"
)
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// GeometryMatrixDim is a dimension of a GeometryMatrix.
const GeometryMatrixDim = 3
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// A GeometryMatrix represents a matrix to transform geometry when rendering an image.
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type GeometryMatrix struct {
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// es represents elements.
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es [GeometryMatrixDim - 1][GeometryMatrixDim]float64
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}
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// NewGeometryMatrix returns an identity geometry matrix.
func NewGeometryMatrix() GeometryMatrix {
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return GeometryMatrix{
[GeometryMatrixDim - 1][GeometryMatrixDim]float64{
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{1, 0, 0},
{0, 1, 0},
},
}
}
func (g *GeometryMatrix) dim() int {
return GeometryMatrixDim
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}
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// Element returns a value of a matrix at (i, j).
func (g *GeometryMatrix) Element(i, j int) float64 {
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return g.es[i][j]
}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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func (g *GeometryMatrix) Concat(other GeometryMatrix) {
result := GeometryMatrix{}
mul(&other, g, &result)
*g = result
}
func (g *GeometryMatrix) setElement(i, j int, element float64) {
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g.es[i][j] = element
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}
// ScaleGeometry returns a matrix that scales a geometry matrix by (x, y).
func ScaleGeometry(x, y float64) GeometryMatrix {
return GeometryMatrix{
[2][3]float64{
{x, 0, 0},
{0, y, 0},
},
}
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}
// TranslateGeometry returns a matrix taht translates a geometry matrix by (tx, ty).
func TranslateGeometry(tx, ty float64) GeometryMatrix {
return GeometryMatrix{
[2][3]float64{
{1, 0, tx},
{0, 1, ty},
},
}
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}
// RotateGeometry returns a matrix that rotates a geometry matrix by theta.
func RotateGeometry(theta float64) GeometryMatrix {
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sin, cos := math.Sincos(theta)
return GeometryMatrix{
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[2][3]float64{
{cos, -sin, 0},
{sin, cos, 0},
},
}
}