2022-05-27 13:38:45 +02:00
// SPDX-License-Identifier: Zlib
// SPDX-FileCopyrightText: 2002-2006 Marcus Geelnard
// SPDX-FileCopyrightText: 2006-2019 Camilla Löwy
// SPDX-FileCopyrightText: 2022 The Ebitengine Authors
2022-04-19 17:49:43 +02:00
package glfwwin
import (
"fmt"
"math"
"regexp"
"strconv"
"strings"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
func checkValidContextConfig ( ctxconfig * ctxconfig ) error {
if ctxconfig . share != nil {
if ctxconfig . client == NoAPI || ctxconfig . share . context . client == NoAPI {
return NoWindowContext
}
}
if ctxconfig . source != NativeContextAPI &&
ctxconfig . source != EGLContextAPI &&
ctxconfig . source != OSMesaContextAPI {
return fmt . Errorf ( "glfwwin: invalid context creation API 0x%08X: %w" , ctxconfig . source , InvalidEnum )
}
if ctxconfig . client != NoAPI &&
ctxconfig . client != OpenGLAPI &&
ctxconfig . client != OpenGLESAPI {
return fmt . Errorf ( "glfwwin: invalid client API 0x%08X: %w" , ctxconfig . client , InvalidEnum )
}
if ctxconfig . client == OpenGLAPI {
if ( ctxconfig . major < 1 || ctxconfig . minor < 0 ) ||
( ctxconfig . major == 1 && ctxconfig . minor > 5 ) ||
( ctxconfig . major == 2 && ctxconfig . minor > 1 ) ||
( ctxconfig . major == 3 && ctxconfig . minor > 3 ) {
// OpenGL 1.0 is the smallest valid version
// OpenGL 1.x series ended with version 1.5
// OpenGL 2.x series ended with version 2.1
// OpenGL 3.x series ended with version 3.3
// For now, let everything else through
return fmt . Errorf ( "glfwwin: invalid OpenGL version %d.%d: %w" , ctxconfig . major , ctxconfig . minor , InvalidValue )
}
if ctxconfig . profile != 0 {
if ctxconfig . profile != OpenGLCoreProfile && ctxconfig . profile != OpenGLCompatProfile {
return fmt . Errorf ( "glfwwin: invalid OpenGL profile 0x%08X: %w" , ctxconfig . profile , InvalidEnum )
}
if ctxconfig . major <= 2 || ( ctxconfig . major == 3 && ctxconfig . minor < 2 ) {
// Desktop OpenGL context profiles are only defined for version 3.2
// and above
return fmt . Errorf ( "glfwwin: context profiles are only defined for OpenGL version 3.2 and above: %w" , InvalidValue )
}
}
if ctxconfig . forward && ctxconfig . major <= 2 {
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
return fmt . Errorf ( "glfwwin: forward-compatibility is only defined for OpenGL version 3.0 and above: %w" , InvalidValue )
}
} else if ctxconfig . client == OpenGLESAPI {
if ctxconfig . major < 1 || ctxconfig . minor < 0 ||
( ctxconfig . major == 1 && ctxconfig . minor > 1 ) ||
( ctxconfig . major == 2 && ctxconfig . minor > 0 ) {
// OpenGL ES 1.0 is the smallest valid version
// OpenGL ES 1.x series ended with version 1.1
// OpenGL ES 2.x series ended with version 2.0
// For now, let everything else through
return fmt . Errorf ( "glfwwin: invalid OpenGL ES version %d.%d: %w" , ctxconfig . major , ctxconfig . minor , InvalidValue )
}
}
if ctxconfig . robustness != 0 {
if ctxconfig . robustness != NoResetNotification && ctxconfig . robustness != LoseContextOnReset {
return fmt . Errorf ( "glfwwin: invalid context robustness mode 0x%08X: %w" , ctxconfig . robustness , InvalidEnum )
}
}
if ctxconfig . release != 0 {
if ctxconfig . release != ReleaseBehaviorNone && ctxconfig . release != ReleaseBehaviorFlush {
return fmt . Errorf ( "glfwwin: invalid context release behavior 0x%08X: %w" , ctxconfig . release , InvalidEnum )
}
}
return nil
}
func chooseFBConfig ( desired * fbconfig , alternatives [ ] * fbconfig ) * fbconfig {
leastMissing := math . MaxInt32
leastColorDiff := math . MaxInt32
leastExtraDiff := math . MaxInt32
var closest * fbconfig
for _ , current := range alternatives {
if desired . stereo && ! current . stereo {
// Stereo is a hard constraint
continue
}
// Count number of missing buffers
missing := 0
if desired . alphaBits > 0 && current . alphaBits == 0 {
missing ++
}
if desired . depthBits > 0 && current . depthBits == 0 {
missing ++
}
if desired . stencilBits > 0 && current . stencilBits == 0 {
missing ++
}
if desired . auxBuffers > 0 &&
current . auxBuffers < desired . auxBuffers {
missing += desired . auxBuffers - current . auxBuffers
}
if desired . samples > 0 && current . samples == 0 {
// Technically, several multisampling buffers could be
// involved, but that's a lower level implementation detail and
// not important to us here, so we count them as one
missing ++
}
if desired . transparent != current . transparent {
missing ++
}
// These polynomials make many small channel size differences matter
// less than one large channel size difference
// Calculate color channel size difference value
colorDiff := 0
if desired . redBits != DontCare {
colorDiff += ( desired . redBits - current . redBits ) *
( desired . redBits - current . redBits )
}
if desired . greenBits != DontCare {
colorDiff += ( desired . greenBits - current . greenBits ) *
( desired . greenBits - current . greenBits )
}
if desired . blueBits != DontCare {
colorDiff += ( desired . blueBits - current . blueBits ) *
( desired . blueBits - current . blueBits )
}
// Calculate non-color channel size difference value
extraDiff := 0
if desired . alphaBits != DontCare {
extraDiff += ( desired . alphaBits - current . alphaBits ) *
( desired . alphaBits - current . alphaBits )
}
if desired . depthBits != DontCare {
extraDiff += ( desired . depthBits - current . depthBits ) *
( desired . depthBits - current . depthBits )
}
if desired . stencilBits != DontCare {
extraDiff += ( desired . stencilBits - current . stencilBits ) *
( desired . stencilBits - current . stencilBits )
}
if desired . accumRedBits != DontCare {
extraDiff += ( desired . accumRedBits - current . accumRedBits ) *
( desired . accumRedBits - current . accumRedBits )
}
if desired . accumGreenBits != DontCare {
extraDiff += ( desired . accumGreenBits - current . accumGreenBits ) *
( desired . accumGreenBits - current . accumGreenBits )
}
if desired . accumBlueBits != DontCare {
extraDiff += ( desired . accumBlueBits - current . accumBlueBits ) *
( desired . accumBlueBits - current . accumBlueBits )
}
if desired . accumAlphaBits != DontCare {
extraDiff += ( desired . accumAlphaBits - current . accumAlphaBits ) *
( desired . accumAlphaBits - current . accumAlphaBits )
}
if desired . samples != DontCare {
extraDiff += ( desired . samples - current . samples ) *
( desired . samples - current . samples )
}
if desired . sRGB && ! current . sRGB {
extraDiff ++
}
// Figure out if the current one is better than the best one found so far
// Least number of missing buffers is the most important heuristic,
// then color buffer size match and lastly size match for other buffers
if missing < leastMissing {
closest = current
} else if missing == leastMissing {
if ( colorDiff < leastColorDiff ) || ( colorDiff == leastColorDiff && extraDiff < leastExtraDiff ) {
closest = current
}
}
if current == closest {
leastMissing = missing
leastColorDiff = colorDiff
leastExtraDiff = extraDiff
}
}
return closest
}
func ( w * Window ) refreshContextAttribs ( ctxconfig * ctxconfig ) ( ferr error ) {
const (
GL_COLOR_BUFFER_BIT = 0x00004000
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
GL_CONTEXT_FLAGS = 0x821E
GL_CONTEXT_PROFILE_MASK = 0x9126
GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
GL_NO_RESET_NOTIFICATION_ARB = 0x8261
GL_NONE = 0
GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
GL_VERSION = 0x1F02
)
w . context . source = ctxconfig . source
w . context . client = OpenGLAPI
p , err := _glfw . contextSlot . get ( )
if err != nil {
return err
}
previous := ( * Window ) ( unsafe . Pointer ( p ) )
defer func ( ) {
err := previous . MakeContextCurrent ( )
if ferr == nil {
ferr = err
}
} ( )
if err := w . MakeContextCurrent ( ) ; err != nil {
return err
}
getIntegerv := w . context . getProcAddress ( "glGetIntegerv" )
getString := w . context . getProcAddress ( "glGetString" )
if getIntegerv == 0 || getString == 0 {
return fmt . Errorf ( "glfwwin: entry point retrieval is broken: %w" , PlatformError )
}
r , _ , _ := syscall . Syscall ( getString , 1 , GL_VERSION , 0 , 0 )
version := windows . BytePtrToString ( ( * byte ) ( unsafe . Pointer ( r ) ) )
if version == "" {
if ctxconfig . client == OpenGLAPI {
return fmt . Errorf ( "glfwwin: OpenGL version string retrieval is broken: %w" , PlatformError )
} else {
return fmt . Errorf ( "glfwwin: OpenGL ES version string retrieval is broken: %w" , PlatformError )
}
}
for _ , prefix := range [ ] string {
"OpenGL ES-CM " ,
"OpenGL ES-CL " ,
"OpenGL ES " } {
if strings . HasPrefix ( version , prefix ) {
version = version [ len ( prefix ) : ]
w . context . client = OpenGLESAPI
break
}
}
m := regexp . MustCompile ( ` ^(\d+)(\.(\d+)(\.(\d+))?)? ` ) . FindStringSubmatch ( version )
if m == nil {
if w . context . client == OpenGLAPI {
return fmt . Errorf ( "glfwwin: no version found in OpenGL version string: %w" , PlatformError )
} else {
return fmt . Errorf ( "glfwwin: no version found in OpenGL ES version string: %w" , PlatformError )
}
}
w . context . major , _ = strconv . Atoi ( m [ 1 ] )
w . context . minor , _ = strconv . Atoi ( m [ 3 ] )
w . context . revision , _ = strconv . Atoi ( m [ 5 ] )
if w . context . major < ctxconfig . major || ( w . context . major == ctxconfig . major && w . context . minor < ctxconfig . minor ) {
// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
if w . context . client == OpenGLAPI {
return fmt . Errorf ( "glfwwin: requested OpenGL version %d.%d, got version %d.%d: %w" , ctxconfig . major , ctxconfig . minor , w . context . major , w . context . minor , VersionUnavailable )
} else {
return fmt . Errorf ( "glfwwin: requested OpenGL ES version %d.%d, got version %d.%d: %w" , ctxconfig . major , ctxconfig . minor , w . context . major , w . context . minor , VersionUnavailable )
}
}
if w . context . major >= 3 {
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
glGetStringi := w . context . getProcAddress ( "glGetStringi" )
if glGetStringi == 0 {
return fmt . Errorf ( "glfwwin: entry point retrieval is broken: %w" , PlatformError )
}
}
if w . context . client == OpenGLAPI {
// Read back context flags (OpenGL 3.0 and above)
if w . context . major >= 3 {
var flags int32
syscall . Syscall ( getIntegerv , 2 , GL_CONTEXT_FLAGS , uintptr ( unsafe . Pointer ( & flags ) ) , 0 )
if flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT != 0 {
w . context . forward = true
}
if flags & GL_CONTEXT_FLAG_DEBUG_BIT != 0 {
w . context . debug = true
} else {
ok , err := ExtensionSupported ( "GL_ARB_debug_output" )
if err != nil {
return err
}
if ok && ctxconfig . debug {
// HACK: This is a workaround for older drivers (pre KHR_debug)
// not setting the debug bit in the context flags for
// debug contexts
w . context . debug = true
}
}
if flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR != 0 {
w . context . noerror = true
}
}
// Read back OpenGL context profile (OpenGL 3.2 and above)
if w . context . major >= 4 || ( w . context . major == 3 && w . context . minor >= 2 ) {
var mask int32
syscall . Syscall ( getIntegerv , 2 , GL_CONTEXT_PROFILE_MASK , uintptr ( unsafe . Pointer ( & mask ) ) , 0 )
if mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT != 0 {
w . context . profile = OpenGLCompatProfile
} else if mask & GL_CONTEXT_CORE_PROFILE_BIT != 0 {
w . context . profile = OpenGLCoreProfile
} else {
ok , err := ExtensionSupported ( "GL_ARB_compatibility" )
if err != nil {
return err
}
if ok {
// HACK: This is a workaround for the compatibility profile bit
// not being set in the context flags if an OpenGL 3.2+
// context was created without having requested a specific
// version
w . context . profile = OpenGLCompatProfile
}
}
}
// Read back robustness strategy
ok , err := ExtensionSupported ( "GL_ARB_robustness" )
if err != nil {
return err
}
if ok {
// NOTE: We avoid using the context flags for detection, as they are
// only present from 3.0 while the extension applies from 1.1
var strategy int32
syscall . Syscall ( getIntegerv , 2 , GL_RESET_NOTIFICATION_STRATEGY_ARB , uintptr ( unsafe . Pointer ( & strategy ) ) , 0 )
if strategy == GL_LOSE_CONTEXT_ON_RESET_ARB {
w . context . robustness = LoseContextOnReset
} else if strategy == GL_NO_RESET_NOTIFICATION_ARB {
w . context . robustness = NoResetNotification
}
}
} else {
// Read back robustness strategy
ok , err := ExtensionSupported ( "GL_EXT_robustness" )
if err != nil {
return err
}
if ok {
// NOTE: The values of these constants match those of the OpenGL ARB
// one, so we can reuse them here
var strategy int32
syscall . Syscall ( getIntegerv , 2 , GL_RESET_NOTIFICATION_STRATEGY_ARB , uintptr ( unsafe . Pointer ( & strategy ) ) , 0 )
if strategy == GL_LOSE_CONTEXT_ON_RESET_ARB {
w . context . robustness = LoseContextOnReset
} else if strategy == GL_NO_RESET_NOTIFICATION_ARB {
w . context . robustness = NoResetNotification
}
}
}
ok , err := ExtensionSupported ( "GL_KHR_context_flush_control" )
if err != nil {
return err
}
if ok {
var behavior int32
syscall . Syscall ( getIntegerv , 2 , GL_CONTEXT_RELEASE_BEHAVIOR , uintptr ( unsafe . Pointer ( & behavior ) ) , 0 )
if behavior == GL_NONE {
w . context . release = ReleaseBehaviorNone
} else if behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH {
w . context . release = ReleaseBehaviorFlush
}
}
// Clearing the front buffer to black to avoid garbage pixels left over from
// previous uses of our bit of VRAM
glClear := w . context . getProcAddress ( "glClear" )
syscall . Syscall ( glClear , 1 , GL_COLOR_BUFFER_BIT , 0 , 0 )
if w . doublebuffer {
w . context . swapBuffers ( w )
}
return nil
}
func ( w * Window ) MakeContextCurrent ( ) error {
if ! _glfw . initialized {
return NotInitialized
}
ptr , err := _glfw . contextSlot . get ( )
if err != nil {
return err
}
previous := ( * Window ) ( unsafe . Pointer ( ptr ) )
if w != nil && w . context . client == NoAPI {
return fmt . Errorf ( "glfwwin: cannot make current with a window that has no OpenGL or OpenGL ES context: %w" , NoWindowContext )
}
if previous != nil {
if w == nil || w . context . source != previous . context . source {
if err := previous . context . makeCurrent ( nil ) ; err != nil {
return err
}
}
}
if w != nil {
if err := w . context . makeCurrent ( w ) ; err != nil {
return err
}
}
return nil
}
func GetCurrentContext ( ) ( * Window , error ) {
if ! _glfw . initialized {
return nil , NotInitialized
}
ptr , err := _glfw . contextSlot . get ( )
if err != nil {
return nil , err
}
return ( * Window ) ( unsafe . Pointer ( ptr ) ) , nil
}
func ( w * Window ) SwapBuffers ( ) error {
if ! _glfw . initialized {
return NotInitialized
}
if w . context . client == NoAPI {
return fmt . Errorf ( "glfwwin: cannot swap buffers of a window that has no OpenGL or OpenGL ES context: %w" , NoWindowContext )
}
if err := w . context . swapBuffers ( w ) ; err != nil {
return err
}
return nil
}
func SwapInterval ( interval int ) error {
if ! _glfw . initialized {
return NotInitialized
}
ptr , err := _glfw . contextSlot . get ( )
if err != nil {
return err
}
window := ( * Window ) ( unsafe . Pointer ( ptr ) )
if window == nil {
return fmt . Errorf ( "glfwwin: cannot set swap interval without a current OpenGL or OpenGL ES context %w" , NoCurrentContext )
}
if err := window . context . swapInterval ( interval ) ; err != nil {
return err
}
return nil
}
func ExtensionSupported ( extension string ) ( bool , error ) {
const (
GL_EXTENSIONS = 0x1F03
GL_NUM_EXTENSIONS = 0x821D
)
if ! _glfw . initialized {
return false , NotInitialized
}
ptr , err := _glfw . contextSlot . get ( )
if err != nil {
return false , err
}
window := ( * Window ) ( unsafe . Pointer ( ptr ) )
if window == nil {
return false , fmt . Errorf ( "glfwwin: cannot query extension without a current OpenGL or OpenGL ES context %w" , NoCurrentContext )
}
if window . context . major >= 3 {
// Check if extension is in the modern OpenGL extensions string list
glGetIntegerv := window . context . getProcAddress ( "glGetIntegerv" )
var count int32
syscall . Syscall ( glGetIntegerv , 2 , GL_NUM_EXTENSIONS , uintptr ( unsafe . Pointer ( & count ) ) , 0 )
glGetStringi := window . context . getProcAddress ( "glGetStringi" )
for i := 0 ; i < int ( count ) ; i ++ {
r , _ , _ := syscall . Syscall ( glGetStringi , 2 , GL_EXTENSIONS , uintptr ( i ) , 0 )
if r == 0 {
return false , fmt . Errorf ( "glfwwin: extension string retrieval is broken: %w" , PlatformError )
}
en := windows . BytePtrToString ( ( * byte ) ( unsafe . Pointer ( r ) ) )
if en == extension {
return true , nil
}
}
} else {
// Check if extension is in the old style OpenGL extensions string
glGetString := window . context . getProcAddress ( "glGetString" )
r , _ , _ := syscall . Syscall ( glGetString , 1 , GL_EXTENSIONS , 0 , 0 )
if r == 0 {
return false , fmt . Errorf ( "glfwwin: extension string retrieval is broken: %w" , PlatformError )
}
extensions := windows . BytePtrToString ( ( * byte ) ( unsafe . Pointer ( r ) ) )
for _ , str := range strings . Split ( extensions , " " ) {
if str == extension {
return true , nil
}
}
}
// Check if extension is in the platform-specific string
return window . context . extensionSupported ( extension ) , nil
}
func GetProcAddress ( procname string ) ( unsafe . Pointer , error ) {
if ! _glfw . initialized {
return nil , NotInitialized
}
ptr , err := _glfw . contextSlot . get ( )
if err != nil {
return nil , err
}
window := ( * Window ) ( unsafe . Pointer ( ptr ) )
if window == nil {
return nil , fmt . Errorf ( "glfwwin: cannot query entry point without a current OpenGL or OpenGL ES context %w" , NoCurrentContext )
}
return unsafe . Pointer ( window . context . getProcAddress ( procname ) ) , nil
}