ebiten/internal/graphicsdriver/opengl/context_js.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
import (
"syscall/js"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
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)
type contextPlatform struct {
canvas js.Value
webGL2 bool
}
func (c *context) glslVersion() glsl.GLSLVersion {
if c.webGL2 {
return glsl.GLSLVersionES300
}
return glsl.GLSLVersionES100
}