ebiten/example/blocks/game.go

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package blocks
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui"
_ "image/png"
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)
type Size struct {
Width int
Height int
}
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// TODO: Should they be global??
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var texturePaths = map[string]string{}
var renderTargetSizes = map[string]Size{}
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const ScreenWidth = 256
const ScreenHeight = 240
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type GameState struct {
SceneManager *SceneManager
Input *Input
}
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type Textures interface {
RequestTexture(name string, path string)
RequestRenderTarget(name string, size Size)
Has(name string) bool
GetTexture(name string) graphics.TextureId
GetRenderTarget(name string) graphics.RenderTargetId
}
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type Game struct {
sceneManager *SceneManager
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input *Input
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textures Textures
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}
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func NewGame(textures Textures) *Game {
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game := &Game{
sceneManager: NewSceneManager(NewTitleScene()),
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input: NewInput(),
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textures: textures,
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}
for name, path := range texturePaths {
game.textures.RequestTexture(name, path)
}
for name, size := range renderTargetSizes {
game.textures.RequestRenderTarget(name, size)
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}
return game
}
func (game *Game) HandleEvent(e interface{}) {
switch e := e.(type) {
case ui.KeyStateUpdatedEvent:
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game.input.UpdateKeys(e.Keys)
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case ui.MouseStateUpdatedEvent:
}
}
func (game *Game) isInitialized() bool {
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for name, _ := range texturePaths {
if !game.textures.Has(name) {
return false
}
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}
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for name, _ := range renderTargetSizes {
if !game.textures.Has(name) {
return false
}
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}
return true
}
func (game *Game) Update() {
if !game.isInitialized() {
return
}
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game.input.Update()
game.sceneManager.Update(&GameState{
SceneManager: game.sceneManager,
Input: game.input,
})
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}
func (game *Game) Draw(context graphics.Context) {
if !game.isInitialized() {
return
}
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game.sceneManager.Draw(context, game.textures)
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}