ebiten/examples/texti18n/main.go

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// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This example is a demonstration to render languages that cannot be rendered with the `text` package.
// We plan to provide a useful API to render them more easily (#2454). Stay tuned!
package main
import (
"bytes"
_ "embed"
"image"
"image/color"
"image/draw"
"log"
"math"
"github.com/go-text/typesetting/di"
"github.com/go-text/typesetting/font"
"github.com/go-text/typesetting/language"
"github.com/go-text/typesetting/opentype/api"
"github.com/go-text/typesetting/shaping"
"golang.org/x/image/math/fixed"
"golang.org/x/image/vector"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
)
//go:embed NotoSansArabic-Regular.ttf
var arabicTTF []byte
var arabicOut shaping.Output
func init() {
face, err := font.ParseTTF(bytes.NewReader(arabicTTF))
if err != nil {
log.Fatal(err)
}
runes := []rune("لمّا كان الاعتراف بالكرامة المتأصلة في جميع")
input := shaping.Input{
Text: runes,
RunStart: 0,
RunEnd: len(runes),
Direction: di.DirectionRTL,
Face: face,
Size: fixed.I(24),
Script: language.Arabic,
Language: "ar",
}
arabicOut = (&shaping.HarfbuzzShaper{}).Shape(input)
}
//go:embed NotoSansDevanagari-Regular.ttf
var devanagariTTF []byte
var devanagariOut shaping.Output
func init() {
face, err := font.ParseTTF(bytes.NewReader(devanagariTTF))
if err != nil {
log.Fatal(err)
}
runes := []rune("चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान")
input := shaping.Input{
Text: runes,
RunStart: 0,
RunEnd: len(runes),
Direction: di.DirectionLTR,
Face: face,
Size: fixed.I(24),
Script: language.Devanagari,
Language: "hi",
}
devanagariOut = (&shaping.HarfbuzzShaper{}).Shape(input)
}
//go:embed NotoSansThai-Regular.ttf
var thaiTTF []byte
var thaiOut shaping.Output
func init() {
face, err := font.ParseTTF(bytes.NewReader(thaiTTF))
if err != nil {
log.Fatal(err)
}
runes := []rune("โดยที่การไม่นำพาและการหมิ่นในคุณค่าของสิทธิมนุษยชน")
input := shaping.Input{
Text: runes,
RunStart: 0,
RunEnd: len(runes),
Direction: di.DirectionLTR,
Face: face,
Size: fixed.I(24),
Script: language.Thai,
Language: "th",
}
thaiOut = (&shaping.HarfbuzzShaper{}).Shape(input)
}
var japaneseOut shaping.Output
func init() {
const japanese = language.Script(('j' << 24) | ('p' << 16) | ('a' << 8) | 'n')
face, err := font.ParseTTF(bytes.NewReader(fonts.MPlus1pRegular_ttf))
if err != nil {
log.Fatal(err)
}
runes := []rune("ラーメン。")
input := shaping.Input{
Text: runes,
RunStart: 0,
RunEnd: len(runes),
Direction: di.DirectionTTB,
Face: face,
Size: fixed.I(24),
Script: japanese,
Language: "ja",
}
japaneseOut = (&shaping.HarfbuzzShaper{}).Shape(input)
}
var (
whiteImage = ebiten.NewImage(3, 3)
// whiteSubImage is an internal sub image of whiteImage.
// Use whiteSubImage at DrawTriangles instead of whiteImage in order to avoid bleeding edges.
whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
)
func init() {
whiteImage.Fill(color.White)
}
const (
screenWidth = 640
screenHeight = 480
)
type Game struct {
vertices []ebiten.Vertex
indices []uint16
glyphCache map[glyphCacheKey]glyphCacheValue
}
type glyphCacheKey struct {
output *shaping.Output // TODO: This should be a font.Face instead of shaping.Output.
glyphID api.GID
origin fixed.Point26_6
}
type glyphCacheValue struct {
image *ebiten.Image
point image.Point
}
func (g *Game) Update() error {
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
g.drawGlyphs(screen, &arabicOut, 20, 100)
g.drawGlyphs(screen, &devanagariOut, 20, 150)
g.drawGlyphs(screen, &thaiOut, 20, 200)
g.drawGlyphs(screen, &japaneseOut, 20, 250)
}
func fixed26_6ToFloat32(x fixed.Int26_6) float32 {
return float32(x>>6) + (float32(x&(1<<6-1)) / (1 << 6))
}
func float32ToFixed26_6(x float32) fixed.Int26_6 {
i := float32(math.Floor(float64(x)))
return (fixed.Int26_6(i) << 6) + fixed.Int26_6((x-i)*(1<<6))
}
func (g *Game) drawGlyphs(dst *ebiten.Image, output *shaping.Output, originX, originY float32) {
g.vertices = g.vertices[:0]
g.indices = g.indices[:0]
scale := fixed26_6ToFloat32(output.Size) / float32(output.Face.Font.Upem())
orig := fixed.Point26_6{
X: float32ToFixed26_6(originX),
Y: float32ToFixed26_6(originY),
}
for _, glyph := range output.Glyphs {
key := glyphCacheKey{
output: output,
glyphID: glyph.GlyphID,
origin: orig,
}
v, ok := g.glyphCache[key]
if !ok {
data := output.Face.GlyphData(glyph.GlyphID).(api.GlyphOutline)
if len(data.Segments) > 0 {
segs := make([]api.Segment, len(data.Segments))
for i, seg := range data.Segments {
segs[i] = seg
for j := range seg.Args {
segs[i].Args[j].X *= scale
segs[i].Args[j].Y *= scale
segs[i].Args[j].Y *= -1
}
}
v.image, v.point = segmentsToImage(segs, orig)
}
if g.glyphCache == nil {
g.glyphCache = map[glyphCacheKey]glyphCacheValue{}
}
g.glyphCache[key] = v
}
if v.image != nil {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(v.point.X), float64(v.point.Y))
dst.DrawImage(v.image, op)
}
orig = orig.Add(fixed.Point26_6{X: glyph.XAdvance, Y: glyph.YAdvance * -1})
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Text I18N (Ebitengine Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}
func segmentsToRect(segs []api.Segment) fixed.Rectangle26_6 {
if len(segs) == 0 {
return fixed.Rectangle26_6{}
}
minX := float32(math.Inf(1))
minY := float32(math.Inf(1))
maxX := float32(math.Inf(-1))
maxY := float32(math.Inf(-1))
for _, seg := range segs {
n := 1
switch seg.Op {
case api.SegmentOpQuadTo:
n = 2
case api.SegmentOpCubeTo:
n = 3
}
for i := 0; i < n; i++ {
x := seg.Args[i].X
y := seg.Args[i].Y
if minX > x {
minX = x
}
if minY > y {
minY = y
}
if maxX < x {
maxX = x
}
if maxY < y {
maxY = y
}
}
}
return fixed.Rectangle26_6{
Min: fixed.Point26_6{
X: float32ToFixed26_6(minX),
Y: float32ToFixed26_6(minY),
},
Max: fixed.Point26_6{
X: float32ToFixed26_6(maxX),
Y: float32ToFixed26_6(maxY),
},
}
}
func segmentsToImage(segs []api.Segment, orig fixed.Point26_6) (*ebiten.Image, image.Point) {
dBounds := segmentsToRect(segs).Add(orig)
dr := image.Rect(
dBounds.Min.X.Floor(),
dBounds.Min.Y.Floor(),
dBounds.Max.X.Ceil(),
dBounds.Max.Y.Ceil(),
)
biasX := fixed26_6ToFloat32(orig.X) - float32(dr.Min.X)
biasY := fixed26_6ToFloat32(orig.Y) - float32(dr.Min.Y)
width, height := dr.Dx(), dr.Dy()
if width <= 0 || height <= 0 {
return nil, image.Point{}
}
rast := vector.NewRasterizer(width, height)
rast.DrawOp = draw.Src
for _, seg := range segs {
switch seg.Op {
case api.SegmentOpMoveTo:
rast.MoveTo(seg.Args[0].X+biasX, seg.Args[0].Y+biasY)
case api.SegmentOpLineTo:
rast.LineTo(seg.Args[0].X+biasX, seg.Args[0].Y+biasY)
case api.SegmentOpQuadTo:
rast.QuadTo(
seg.Args[0].X+biasX, seg.Args[0].Y+biasY,
seg.Args[1].X+biasX, seg.Args[1].Y+biasY,
)
case api.SegmentOpCubeTo:
rast.CubeTo(
seg.Args[0].X+biasX, seg.Args[0].Y+biasY,
seg.Args[1].X+biasX, seg.Args[1].Y+biasY,
seg.Args[2].X+biasX, seg.Args[2].Y+biasY,
)
}
}
dst := image.NewAlpha(image.Rect(0, 0, width, height))
rast.Draw(dst, dst.Bounds(), image.Opaque, image.Point{})
return ebiten.NewImageFromImage(dst), dr.Min
}