ebiten/internal/shader/testdata/assign_multiple2.expected.vs

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void F0(out vec2 l0);
void F0(out vec2 l0) {
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
l2 = 1.0;
l1 = l2;
l4 = 2.0;
l3 = l4;
l0 = vec2(l1, l3);
return;
}