ebiten/internal/gamepad/gamepad_null.go

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2022-02-01 18:17:26 +01:00
// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build (!darwin || ios) && !js && !linux && !windows
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// +build !darwin ios
// +build !js
// +build !linux
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// +build !windows
package gamepad
import (
"time"
)
type nativeGamepads struct{}
func (*nativeGamepads) init(gamepads *gamepads) error {
return nil
}
func (*nativeGamepads) update(gamepads *gamepads) error {
return nil
}
type nativeGamepad struct{}
func (*nativeGamepad) update(gamepad *gamepads) error {
return nil
}
func (*nativeGamepad) hasOwnStandardLayoutMapping() bool {
return false
}
func (*nativeGamepad) axisCount() int {
return 0
}
func (*nativeGamepad) buttonCount() int {
return 0
}
func (*nativeGamepad) hatCount() int {
return 0
}
func (*nativeGamepad) axisValue(axis int) float64 {
return 0
}
func (*nativeGamepad) isButtonPressed(button int) bool {
return false
}
func (*nativeGamepad) buttonValue(button int) float64 {
panic("gamepad: buttonValue is not implemented")
}
func (*nativeGamepad) hatState(hat int) int {
return hatCentered
}
func (g *nativeGamepad) vibrate(duration time.Duration, strongMagnitude float64, weakMagnitude float64) {
}