ebiten/colorm/colorm.go

81 lines
2.2 KiB
Go
Raw Normal View History

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package colorm
import (
"fmt"
"sync"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
)
// Dim is a dimension of a ColorM.
const Dim = ebiten.ColorMDim
// ColorM represents a matrix to transform coloring when rendering an image.
//
// ColorM is applied to the straight alpha color
// while an Image's pixels' format is alpha premultiplied.
// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
// the color is multiplied again.
//
// The initial value is identity.
type ColorM = ebiten.ColorM
func uniforms(c ColorM) map[string]interface{} {
var body [16]float32
var translation [4]float32
c.ReadElements(body[:], translation[:])
uniforms := map[string]interface{}{}
uniforms[builtinshader.UniformColorMBody] = body[:]
uniforms[builtinshader.UniformColorMTranslation] = translation[:]
return uniforms
}
type builtinShaderKey struct {
filter builtinshader.Filter
address builtinshader.Address
}
var (
builtinShaders = map[builtinShaderKey]*ebiten.Shader{}
builtinShadersM sync.Mutex
)
func builtinShader(filter builtinshader.Filter, address builtinshader.Address) *ebiten.Shader {
builtinShadersM.Lock()
defer builtinShadersM.Unlock()
key := builtinShaderKey{
filter: filter,
address: address,
}
if s, ok := builtinShaders[key]; ok {
return s
}
src := builtinshader.Shader(filter, address, true)
s, err := ebiten.NewShader(src)
if err != nil {
panic(fmt.Sprintf("colorm: NewShader for a built-in shader failed: %v", err))
}
shader := s
builtinShaders[key] = shader
return shader
}