ebiten/gamepad.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"github.com/hajimehoshi/ebiten/internal/ui"
)
// A GamepadButton represents a gamepad button.
type GamepadButton int
// GamepadButtons
const (
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GamepadButton0 = GamepadButton(ui.GamepadButton0)
GamepadButton1 = GamepadButton(ui.GamepadButton1)
GamepadButton2 = GamepadButton(ui.GamepadButton2)
GamepadButton3 = GamepadButton(ui.GamepadButton3)
GamepadButton4 = GamepadButton(ui.GamepadButton4)
GamepadButton5 = GamepadButton(ui.GamepadButton5)
GamepadButton6 = GamepadButton(ui.GamepadButton6)
GamepadButton7 = GamepadButton(ui.GamepadButton7)
GamepadButton8 = GamepadButton(ui.GamepadButton8)
GamepadButton9 = GamepadButton(ui.GamepadButton9)
GamepadButton10 = GamepadButton(ui.GamepadButton10)
GamepadButton11 = GamepadButton(ui.GamepadButton11)
GamepadButton12 = GamepadButton(ui.GamepadButton12)
GamepadButton13 = GamepadButton(ui.GamepadButton13)
GamepadButton14 = GamepadButton(ui.GamepadButton14)
GamepadButton15 = GamepadButton(ui.GamepadButton15)
GamepadButtonMax = GamepadButton15
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)