2016-02-15 16:52:45 +01:00
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<!DOCTYPE html>
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<!--
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<link rel="shortcut icon" href="../favicon.png" type="image/png" >
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<link rel="icon" href="../favicon.png" type="image/png" >
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<title>Ebiten example - gamepad</title>
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<style>
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body {
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font-family: sans-serif;
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}
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iframe {
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border-color: #999;
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border-style: solid;
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border-width: 1px;
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overflow: hidden;
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}
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pre {
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background: #eee;
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padding: 1em;
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}
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</style>
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<nav><a href="..">Ebiten</a></nav>
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<h1>Ebiten example - gamepad</h1>
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<iframe src="gamepad.content.html" width="640" height="480"></iframe>
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<pre><code>package main
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import (
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"fmt"
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"log"
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"strconv"
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"strings"
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2016-02-15 17:13:04 +01:00
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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2016-02-15 16:52:45 +01:00
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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func update(screen *ebiten.Image) error {
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// TODO: API to get the available, lowest ID
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const gamepadID = 0
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axes := []string{}
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pressedButtons := []string{}
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maxAxis := ebiten.GamepadAxisNum(gamepadID)
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for a := 0; a < maxAxis; a++ {
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v := ebiten.GamepadAxis(gamepadID, a)
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axes = append(axes, fmt.Sprintf("%d: %0.6f", a, v))
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}
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
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for b := ebiten.GamepadButton(gamepadID); b < maxButton; b++ {
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if ebiten.IsGamepadButtonPressed(gamepadID, b) {
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pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
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}
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}
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str := `Gamepad
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Axes:
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{{.Axes}}
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Pressed Buttons: {{.Buttons}}`
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str = strings.Replace(str, "{{.Axes}}", strings.Join(axes, "\n "), -1)
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str = strings.Replace(str, "{{.Buttons}}", strings.Join(pressedButtons, ", "), -1)
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ebitenutil.DebugPrint(screen, str)
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Gamepad (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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</code></pre>
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<footer>© 2014 Hajime Hoshi</footer>
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