ebiten/internal/shader/testdata/vertex.go

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package main
func Vertex(dstPos vec2, srcPos vec2, color vec4) (dstPos vec4, srcPos vec2, color vec4) {
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projectionMatrix := mat4(
2/ScreenSize.x, 0, 0, 0,
0, 2/ScreenSize.y, 0, 0,
0, 0, 1, 0,
-1, -1, 0, 1,
)
return projectionMatrix * vec4(dstPos, 0, 1), srcPos, color
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}
var ScreenSize vec2