ebiten/internal/gamepaddb/gamepaddb_test.go

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gamepaddb_test
import (
"runtime"
"testing"
"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
)
func TestUpdate(t *testing.T) {
cases := []struct {
Input string
Err bool
}{
{
Input: "",
Err: false,
},
{
Input: "{}",
Err: true,
},
{
Input: "00000000000000000000000000000000",
Err: true,
},
{
Input: "00000000000000000000000000000000,foo",
Err: false,
},
{
Input: "00000000000000000000000000000000,foo,platform",
Err: true,
},
{
Input: "00000000000000000000000000000000,foo,platform:Foo",
Err: true,
},
{
Input: "00000000000000000000000000000000,foo,platform:Windows",
Err: false,
},
}
for _, c := range cases {
err := gamepaddb.Update([]byte(c.Input))
if err == nil && c.Err {
t.Errorf("Update(%q) should return an error but not", c.Input)
}
if err != nil && !c.Err {
t.Errorf("Update(%q) should not return an error but returned %v", c.Input, err)
}
}
}
func TestGLFWGamepadMappings(t *testing.T) {
if runtime.GOOS != "windows" {
t.Skip("the current platform doesn't use GLFW gamepad mappings")
}
const id = "78696e70757401000000000000000000"
if got, want := gamepaddb.HasStandardLayoutMapping(id), true; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
if got, want := gamepaddb.Name(id), "XInput Gamepad (GLFW)"; got != want {
t.Errorf("got: %q, want: %q", got, want)
}
}