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14 lines
315 B
Go
14 lines
315 B
Go
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package main
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func Vertex(position vec2, texCoord vec2, color vec4) (position vec4, texCoord vec2, color vec4) {
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projectionMatrix := mat4(
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2/ScreenSize.x, 0, 0, 0,
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0, 2/ScreenSize.y, 0, 0,
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0, 0, 1, 0,
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-1, -1, 0, 1,
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)
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return projectionMatrix * vec4(position, 0, 1), texCoord, color
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}
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var ScreenSize vec2
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