ebiten/internal/opengl/context.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
import (
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"errors"
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"fmt"
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"github.com/go-gl/gl"
)
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type Filter int
const (
filterNearest Filter = gl.NEAREST
filterLinear = gl.LINEAR
)
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type Context struct {
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Nearest Filter
Linear Filter
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}
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type Texture gl.Texture
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func (t Texture) Pixels(width, height int) ([]uint8, error) {
// TODO: Use glGetTexLevelParameteri and GL_TEXTURE_WIDTH?
pixels := make([]uint8, 4*width*height)
gl.Texture(t).Bind(gl.TEXTURE_2D)
gl.GetTexImage(gl.TEXTURE_2D, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
if e := gl.GetError(); e != gl.NO_ERROR {
// TODO: Use glu.ErrorString
return nil, errors.New(fmt.Sprintf("gl error: %d", e))
}
return pixels, nil
}
func (t Texture) Delete() {
gl.Texture(t).Delete()
}
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type Framebuffer gl.Framebuffer
func (f Framebuffer) SetAsViewport(width, height int) error {
gl.Flush()
gl.Framebuffer(f).Bind()
err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
if err != gl.FRAMEBUFFER_COMPLETE {
if gl.GetError() != 0 {
return errors.New(fmt.Sprintf("glBindFramebuffer failed: %d", gl.GetError()))
}
return errors.New("glBindFramebuffer failed: the context is different?")
}
gl.Viewport(0, 0, width, height)
return nil
}
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func (f Framebuffer) Fill(r, g, b, a float64) error {
gl.ClearColor(gl.GLclampf(r), gl.GLclampf(g), gl.GLclampf(b), gl.GLclampf(a))
gl.Clear(gl.COLOR_BUFFER_BIT)
return nil
}
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func (f Framebuffer) Delete() {
gl.Framebuffer(f).Delete()
}
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func NewContext() *Context {
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c := &Context{
Nearest: filterNearest,
Linear: filterLinear,
}
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c.init()
return c
}
func (c *Context) init() {
gl.Init()
gl.Enable(gl.TEXTURE_2D)
// Textures' pixel formats are alpha premultiplied.
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
}
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
t := gl.GenTexture()
if t < 0 {
return 0, errors.New("glGenTexture failed")
}
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
t.Bind(gl.TEXTURE_2D)
defer gl.Texture(0).Bind(gl.TEXTURE_2D)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int(filter))
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int(filter))
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
return Texture(t), nil
}
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func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
f := gl.GenFramebuffer()
f.Bind()
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, gl.Texture(texture), 0)
if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
return 0, errors.New("creating framebuffer failed")
}
return Framebuffer(f), nil
}