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ebiten
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internal
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shader
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testdata
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func.expected.vs
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shaderir: Bug fix: Function prototypes were required for GLSL Fixes #1267
2020-07-27 16:51:05 +02:00
void F0(in vec2 l0, out vec4 l1);
shader: Add testdata directory
2020-06-08 04:18:27 +02:00
void F0(in vec2 l0, out vec4 l1) {
shader: Check the existence of 'return'
2020-09-06 15:33:19 +02:00
l1 = vec4(0.0);
return;
shader: Add testdata directory
2020-06-08 04:18:27 +02:00
}
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