2015-01-11 17:54:18 +01:00
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2016-08-25 17:40:39 +02:00
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// +build example
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2015-01-11 17:54:18 +01:00
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package main
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import (
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2015-01-12 05:33:21 +01:00
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"fmt"
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2015-01-11 17:54:18 +01:00
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"log"
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"strconv"
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"strings"
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2016-02-15 17:13:04 +01:00
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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2015-01-11 17:54:18 +01:00
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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func update(screen *ebiten.Image) error {
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2015-01-12 06:36:13 +01:00
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// TODO: API to get the available, lowest ID
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2015-01-12 05:33:21 +01:00
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const gamepadID = 0
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axes := []string{}
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pressedButtons := []string{}
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maxAxis := ebiten.GamepadAxisNum(gamepadID)
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for a := 0; a < maxAxis; a++ {
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v := ebiten.GamepadAxis(gamepadID, a)
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axes = append(axes, fmt.Sprintf("%d: %0.6f", a, v))
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}
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
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for b := ebiten.GamepadButton(gamepadID); b < maxButton; b++ {
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if ebiten.IsGamepadButtonPressed(gamepadID, b) {
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pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
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2015-01-11 17:54:18 +01:00
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}
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}
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2017-05-16 03:35:58 +02:00
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if ebiten.IsRunningSlowly() {
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return nil
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}
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2015-01-12 05:33:21 +01:00
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str := `Gamepad
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Axes:
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{{.Axes}}
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Pressed Buttons: {{.Buttons}}`
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str = strings.Replace(str, "{{.Axes}}", strings.Join(axes, "\n "), -1)
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str = strings.Replace(str, "{{.Buttons}}", strings.Join(pressedButtons, ", "), -1)
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2017-03-04 15:00:19 +01:00
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ebitenutil.DebugPrint(screen, str)
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2015-01-11 17:54:18 +01:00
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Gamepad (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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