ebiten/internal/graphicsdriver/metal/ca/ca.go

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build darwin
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// +build darwin
// Package ca provides access to Apple's Core Animation API (https://developer.apple.com/documentation/quartzcore).
//
// This package is in very early stages of development.
// It's a minimal implementation with scope limited to
// supporting the movingtriangle example.
package ca
import (
"errors"
"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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)
// Suppress the warnings about availability guard with -Wno-unguarded-availability-new.
// It is because old Xcode (8 or older?) does not accept @available syntax.
// #cgo CFLAGS: -Wno-unguarded-availability-new
// #cgo !ios CFLAGS: -mmacosx-version-min=10.12
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// #cgo LDFLAGS: -framework QuartzCore -framework Foundation -framework CoreGraphics
//
// #include "ca.h"
import "C"
// Layer is an object that manages image-based content and
// allows you to perform animations on that content.
//
// Reference: https://developer.apple.com/documentation/quartzcore/calayer.
type Layer interface {
// Layer returns the underlying CALayer * pointer.
Layer() unsafe.Pointer
}
// MetalLayer is a Core Animation Metal layer, a layer that manages a pool of Metal drawables.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer.
type MetalLayer struct {
metalLayer unsafe.Pointer
}
// MakeMetalLayer creates a new Core Animation Metal layer.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer.
func MakeMetalLayer() MetalLayer {
return MetalLayer{C.MakeMetalLayer()}
}
// Layer implements the Layer interface.
func (ml MetalLayer) Layer() unsafe.Pointer { return ml.metalLayer }
// PixelFormat returns the pixel format of textures for rendering layer content.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat.
func (ml MetalLayer) PixelFormat() mtl.PixelFormat {
return mtl.PixelFormat(C.MetalLayer_PixelFormat(ml.metalLayer))
}
// SetDevice sets the Metal device responsible for the layer's drawable resources.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478163-device.
func (ml MetalLayer) SetDevice(device mtl.Device) {
C.MetalLayer_SetDevice(ml.metalLayer, device.Device())
}
// SetOpaque a Boolean value indicating whether the layer contains completely opaque content.
func (ml MetalLayer) SetOpaque(opaque bool) {
if opaque {
C.MetalLayer_SetOpaque(ml.metalLayer, 1)
} else {
C.MetalLayer_SetOpaque(ml.metalLayer, 0)
}
}
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// SetPixelFormat controls the pixel format of textures for rendering layer content.
//
// The pixel format for a Metal layer must be PixelFormatBGRA8UNorm, PixelFormatBGRA8UNormSRGB,
// PixelFormatRGBA16Float, PixelFormatBGRA10XR, or PixelFormatBGRA10XRSRGB.
// SetPixelFormat panics for other values.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat.
func (ml MetalLayer) SetPixelFormat(pf mtl.PixelFormat) {
e := C.MetalLayer_SetPixelFormat(ml.metalLayer, C.uint16_t(pf))
if e != nil {
panic(errors.New(C.GoString(e)))
}
}
// SetMaximumDrawableCount controls the number of Metal drawables in the resource pool
// managed by Core Animation.
//
// It can set to 2 or 3 only. SetMaximumDrawableCount panics for other values.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2938720-maximumdrawablecount.
func (ml MetalLayer) SetMaximumDrawableCount(count int) {
e := C.MetalLayer_SetMaximumDrawableCount(ml.metalLayer, C.uint_t(count))
if e != nil {
panic(errors.New(C.GoString(e)))
}
}
// SetDisplaySyncEnabled controls whether the Metal layer and its drawables
// are synchronized with the display's refresh rate.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2887087-displaysyncenabled.
func (ml MetalLayer) SetDisplaySyncEnabled(enabled bool) {
switch enabled {
case true:
C.MetalLayer_SetDisplaySyncEnabled(ml.metalLayer, 1)
case false:
C.MetalLayer_SetDisplaySyncEnabled(ml.metalLayer, 0)
}
}
// SetDrawableSize sets the size, in pixels, of textures for rendering layer content.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478174-drawablesize.
func (ml MetalLayer) SetDrawableSize(width, height int) {
C.MetalLayer_SetDrawableSize(ml.metalLayer, C.double(width), C.double(height))
}
// NextDrawable returns a Metal drawable.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478172-nextdrawable.
func (ml MetalLayer) NextDrawable() (MetalDrawable, error) {
md := C.MetalLayer_NextDrawable(ml.metalLayer)
if md == nil {
return MetalDrawable{}, errors.New("nextDrawable returned nil")
}
return MetalDrawable{md}, nil
}
// SetFramebufferOnly sets a Boolean value that determines whether the layers textures are used only for rendering.
//
// https://developer.apple.com/documentation/quartzcore/cametallayer/1478168-framebufferonly
func (ml MetalLayer) SetFramebufferOnly(framebufferOnly bool) {
switch framebufferOnly {
case true:
C.MetalLayer_SetFramebufferOnly(ml.metalLayer, 1)
case false:
C.MetalLayer_SetFramebufferOnly(ml.metalLayer, 0)
}
}
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// MetalDrawable is a displayable resource that can be rendered or written to by Metal.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldrawable.
type MetalDrawable struct {
metalDrawable unsafe.Pointer
}
// Drawable implements the mtl.Drawable interface.
func (md MetalDrawable) Drawable() unsafe.Pointer { return md.metalDrawable }
// Texture returns a Metal texture object representing the drawable object's content.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldrawable/1478159-texture.
func (md MetalDrawable) Texture() mtl.Texture {
return mtl.NewTexture(C.MetalDrawable_Texture(md.metalDrawable))
}