ebiten/examples/glut/main.go

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2013-06-17 16:10:55 +02:00
package main
// #cgo LDFLAGS: -framework GLUT -framework OpenGL
//
// #include <stdlib.h>
// #include <GLUT/glut.h>
//
// void display(void);
//
// static void setDisplayFunc(void) {
// glutDisplayFunc(display);
// }
//
import "C"
import (
"image/color"
"os"
"unsafe"
"github.com/hajimehoshi/go-ebiten/graphics"
)
var device *graphics.Device
type DemoGame struct {
}
func (game *DemoGame) Update() {
}
func (game *DemoGame) Draw(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
g.Fill(&color.RGBA{R: 0, G: 0, B: 255, A: 255})
}
//export display
func display() {
device.Update()
}
func main() {
cargs := []*C.char{}
for _, arg := range os.Args {
cargs = append(cargs, C.CString(arg))
}
defer func() {
for _, carg := range cargs {
C.free(unsafe.Pointer(carg))
}
}()
cargc := C.int(len(cargs))
screenWidth := 256
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screenHeight := 240
screenScale := 2
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C.glutInit(&cargc, &cargs[0])
C.glutInitDisplayMode(C.GLUT_RGBA);
C.glutInitWindowSize(C.int(screenWidth * screenScale),
C.int(screenHeight * screenScale))
title := C.CString("Ebiten Demo")
defer C.free(unsafe.Pointer(title))
C.glutCreateWindow(title)
C.setDisplayFunc()
game := &DemoGame{}
device = graphics.NewDevice(screenWidth, screenHeight, screenScale,
func(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
game.Draw(g, offscreen)
})
C.glutMainLoop()
}