2013-06-17 16:10:55 +02:00
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package main
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// #cgo LDFLAGS: -framework GLUT -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <GLUT/glut.h>
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//
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// void display(void);
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//
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// static void setDisplayFunc(void) {
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// glutDisplayFunc(display);
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// }
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//
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import "C"
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import (
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"image/color"
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"os"
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"unsafe"
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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var device *graphics.Device
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type DemoGame struct {
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}
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func (game *DemoGame) Update() {
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}
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func (game *DemoGame) Draw(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
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g.Fill(&color.RGBA{R: 0, G: 0, B: 255, A: 255})
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}
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//export display
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func display() {
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device.Update()
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}
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func main() {
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cargs := []*C.char{}
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for _, arg := range os.Args {
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cargs = append(cargs, C.CString(arg))
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}
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defer func() {
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for _, carg := range cargs {
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C.free(unsafe.Pointer(carg))
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}
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}()
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cargc := C.int(len(cargs))
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screenWidth := 256
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2013-06-17 16:39:44 +02:00
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screenHeight := 240
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screenScale := 2
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2013-06-17 16:10:55 +02:00
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C.glutInit(&cargc, &cargs[0])
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C.glutInitDisplayMode(C.GLUT_RGBA);
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C.glutInitWindowSize(C.int(screenWidth * screenScale),
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C.int(screenHeight * screenScale))
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title := C.CString("Ebiten Demo")
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defer C.free(unsafe.Pointer(title))
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C.glutCreateWindow(title)
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C.setDisplayFunc()
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game := &DemoGame{}
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device = graphics.NewDevice(screenWidth, screenHeight, screenScale,
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func(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
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game.Draw(g, offscreen)
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})
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C.glutMainLoop()
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}
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