ebiten/ui/cocoa/window_events.go

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package cocoa
import (
"github.com/hajimehoshi/go-ebiten/ui"
)
type windowEvents struct {
screenSizeUpdated chan ui.ScreenSizeUpdatedEvent // initialized lazily
mouseStateUpdated chan ui.MouseStateUpdatedEvent // initialized lazily
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windowClosed chan ui.WindowClosedEvent // initialized lazily
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}
func (w *windowEvents) ScreenSizeUpdated() <-chan ui.ScreenSizeUpdatedEvent {
if w.screenSizeUpdated != nil {
return w.screenSizeUpdated
}
w.screenSizeUpdated = make(chan ui.ScreenSizeUpdatedEvent)
return w.screenSizeUpdated
}
func (w *windowEvents) notifyScreenSizeUpdated(e ui.ScreenSizeUpdatedEvent) {
if w.screenSizeUpdated == nil {
return
}
go func() {
w.screenSizeUpdated <- e
}()
}
func (w *windowEvents) MouseStateUpdated() <-chan ui.MouseStateUpdatedEvent {
if w.mouseStateUpdated != nil {
return w.mouseStateUpdated
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}
w.mouseStateUpdated = make(chan ui.MouseStateUpdatedEvent)
return w.mouseStateUpdated
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}
func (w *windowEvents) notifyInputStateUpdated(e ui.MouseStateUpdatedEvent) {
if w.mouseStateUpdated == nil {
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return
}
go func() {
w.mouseStateUpdated <- e
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}()
}
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func (w *windowEvents) WindowClosed() <-chan ui.WindowClosedEvent {
if w.windowClosed != nil {
return w.windowClosed
}
w.windowClosed = make(chan ui.WindowClosedEvent)
return w.windowClosed
}
func (w *windowEvents) notifyWindowClosed(e ui.WindowClosedEvent) {
if w.windowClosed == nil {
return
}
go func() {
w.windowClosed <- e
}()
}