ebiten/graphics/device.go

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2013-06-15 10:07:14 +02:00
package graphics
// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
// #include <stdlib.h>
import "C"
type device struct {
screenWidth int
screenHeight int
screenScale int
graphicsContext *GraphicsContext
offscreenTexture *Texture
drawFunc func(*GraphicsContext, *Texture)
}
// This method should be called on the UI thread??
func newDevice(screenWidth, screenHeight, screenScale int, drawFunc func(*GraphicsContext, *Texture)) *device {
return &device{
screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
graphicsContext: newGraphicsContext(screenWidth, screenHeight, screenScale),
offscreenTexture: NewTexture(screenWidth, screenHeight),
drawFunc: drawFunc,
}
}
// This method should be called on the UI thread??
func (d *device) Update() {
g := d.graphicsContext
// g.initialize()
C.glEnable(C.GL_TEXTURE_2D)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_NEAREST)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST)
g.SetOffscreen(d.offscreenTexture)
g.Clear()
d.drawFunc(g, d.offscreenTexture)
g.flush()
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
g.resetOffscreen()
g.Clear()
geometryMatrix := IdentityGeometryMatrix()
geometryMatrix.SetA(AffineMatrixElement(g.screenScale))
geometryMatrix.SetD(AffineMatrixElement(g.screenScale))
g.DrawTexture(d.offscreenTexture,
0, 0, d.screenWidth, d.screenHeight,
geometryMatrix, IdentityColorMatrix())
g.flush()
}