ebiten/examples/vibrate/main.go

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// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build example
// +build example
package main
import (
"log"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
const (
screenWidth = 640
screenHeight = 480
)
type Game struct {
touchIDs []ebiten.TouchID
}
func (g *Game) Update() error {
g.touchIDs = g.touchIDs[:0]
g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs)
if len(g.touchIDs) > 0 {
op := &ebiten.VibrateOptions{
Duration: 200 * time.Millisecond,
StrongMagnitude: 1,
}
ebiten.Vibrate(op)
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
ebitenutil.DebugPrint(screen, "Touch the screen to vibrate the screen.")
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowTitle("Vibrate (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}