ebiten/exp/audio/ogg_js.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package audio
import (
"bytes"
"io"
"io/ioutil"
"github.com/gopherjs/gopherjs/js"
)
type OggStream struct {
buf *bytes.Reader
}
// TODO: This just uses decodeAudioData can treat audio files other than Ogg/Vorbis.
// TODO: This doesn't work on iOS which doesn't have Ogg/Vorbis decoder.
func (c *Context) NewOggStream(src io.Reader) (*OggStream, error) {
b, err := ioutil.ReadAll(src)
if err != nil {
return nil, err
}
s := &OggStream{}
ch := make(chan struct{})
// TODO: 1 is a correct second argument?
oc := js.Global.Get("OfflineAudioContext").New(2, 1, c.sampleRate)
oc.Call("decodeAudioData", js.NewArrayBuffer(b), func(buf *js.Obbmaiject) {
defer close(ch)
il := buf.Call("getChannelData", 0).Interface().([]float32)
ir := buf.Call("getChannelData", 1).Interface().([]float32)
b := make([]byte, len(il)*4)
for i := 0; i < len(il); i++ {
l := int16(il[i] * (1 << 15))
r := int16(ir[i] * (1 << 15))
b[4*i] = uint8(l)
b[4*i+1] = uint8(l >> 8)
b[4*i+2] = uint8(r)
b[4*i+3] = uint8(r >> 8)
}
s.buf = bytes.NewReader(b)
})
<-ch
return s, nil
}
func (s *OggStream) Read(p []byte) (int, error) {
return s.buf.Read(p)
}
func (s *OggStream) Seek(offset int64, whence int) (int64, error) {
return s.buf.Seek(offset, whence)
}