mirror of
https://github.com/hajimehoshi/ebiten.git
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449 lines
13 KiB
C
449 lines
13 KiB
C
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/*
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* Copyright 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* FlowGraph.h
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*
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* Processing node and ports that can be used in a simple data flow graph.
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* This was designed to work with audio but could be used for other
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* types of data.
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*/
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#ifndef FLOWGRAPH_FLOW_GRAPH_NODE_H
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#define FLOWGRAPH_FLOW_GRAPH_NODE_H
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#include <cassert>
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#include <cstring>
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#include <math.h>
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#include <memory>
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#include <sys/types.h>
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#include <time.h>
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#include <unistd.h>
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#include <vector>
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// TODO Move these classes into separate files.
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// TODO Review use of raw pointers for connect(). Maybe use smart pointers but need to avoid
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// run-time deallocation in audio thread.
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// Set this to 1 if using it inside the Android framework.
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// This code is kept here so that it can be moved easily between Oboe and AAudio.
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#ifndef FLOWGRAPH_ANDROID_INTERNAL
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#define FLOWGRAPH_ANDROID_INTERNAL 0
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#endif
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// Set this to a name that will prevent AAudio from calling into Oboe.
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// AAudio and Oboe both use a version of this flowgraph package.
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// There was a problem in the unit tests where AAudio would call a constructor
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// in AAudio and then call a destructor in Oboe! That caused memory corruption.
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// For more details, see Issue #930.
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#ifndef FLOWGRAPH_OUTER_NAMESPACE
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#define FLOWGRAPH_OUTER_NAMESPACE oboe
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#endif
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namespace FLOWGRAPH_OUTER_NAMESPACE {
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namespace flowgraph {
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// Default block size that can be overridden when the FlowGraphPortFloat is created.
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// If it is too small then we will have too much overhead from switching between nodes.
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// If it is too high then we will thrash the caches.
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constexpr int kDefaultBufferSize = 8; // arbitrary
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class FlowGraphPort;
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class FlowGraphPortFloatInput;
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/***************************************************************************/
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/**
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* Base class for all nodes in the flowgraph.
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*/
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class FlowGraphNode {
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public:
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FlowGraphNode() {}
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virtual ~FlowGraphNode() = default;
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/**
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* Read from the input ports,
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* generate multiple frames of data then write the results to the output ports.
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*
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* @param numFrames maximum number of frames requested for processing
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* @return number of frames actually processed
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*/
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virtual int32_t onProcess(int32_t numFrames) = 0;
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/**
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* If the callCount is at or after the previous callCount then call
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* pullData on all of the upstreamNodes.
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* Then call onProcess().
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* This prevents infinite recursion in case of cyclic graphs.
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* It also prevents nodes upstream from a branch from being executed twice.
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*
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* @param callCount
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* @param numFrames
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* @return number of frames valid
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*/
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int32_t pullData(int32_t numFrames, int64_t callCount);
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/**
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* Recursively reset all the nodes in the graph, starting from a Sink.
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*
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* This must not be called at the same time as pullData!
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*/
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void pullReset();
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/**
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* Reset framePosition counters.
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*/
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virtual void reset();
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void addInputPort(FlowGraphPort &port) {
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mInputPorts.push_back(port);
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}
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bool isDataPulledAutomatically() const {
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return mDataPulledAutomatically;
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}
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/**
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* Set true if you want the data pulled through the graph automatically.
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* This is the default.
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*
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* Set false if you want to pull the data from the input ports in the onProcess() method.
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* You might do this, for example, in a sample rate converting node.
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*
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* @param automatic
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*/
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void setDataPulledAutomatically(bool automatic) {
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mDataPulledAutomatically = automatic;
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}
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virtual const char *getName() {
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return "FlowGraph";
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}
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int64_t getLastCallCount() {
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return mLastCallCount;
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}
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protected:
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static constexpr int64_t kInitialCallCount = -1;
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int64_t mLastCallCount = kInitialCallCount;
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std::vector<std::reference_wrapper<FlowGraphPort>> mInputPorts;
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private:
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bool mDataPulledAutomatically = true;
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bool mBlockRecursion = false;
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int32_t mLastFrameCount = 0;
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};
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/***************************************************************************/
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/**
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* This is a connector that allows data to flow between modules.
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*
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* The ports are the primary means of interacting with a module.
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* So they are generally declared as public.
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*
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*/
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class FlowGraphPort {
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public:
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FlowGraphPort(FlowGraphNode &parent, int32_t samplesPerFrame)
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: mContainingNode(parent)
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, mSamplesPerFrame(samplesPerFrame) {
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}
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virtual ~FlowGraphPort() = default;
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// Ports are often declared public. So let's make them non-copyable.
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FlowGraphPort(const FlowGraphPort&) = delete;
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FlowGraphPort& operator=(const FlowGraphPort&) = delete;
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int32_t getSamplesPerFrame() const {
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return mSamplesPerFrame;
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}
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virtual int32_t pullData(int64_t framePosition, int32_t numFrames) = 0;
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virtual void pullReset() {}
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protected:
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FlowGraphNode &mContainingNode;
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private:
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const int32_t mSamplesPerFrame = 1;
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};
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/***************************************************************************/
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/**
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* This port contains a 32-bit float buffer that can contain several frames of data.
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* Processing the data in a block improves performance.
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*
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* The size is framesPerBuffer * samplesPerFrame).
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*/
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class FlowGraphPortFloat : public FlowGraphPort {
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public:
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FlowGraphPortFloat(FlowGraphNode &parent,
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int32_t samplesPerFrame,
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int32_t framesPerBuffer = kDefaultBufferSize
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);
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virtual ~FlowGraphPortFloat() = default;
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int32_t getFramesPerBuffer() const {
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return mFramesPerBuffer;
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}
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protected:
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/**
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* @return buffer internal to the port or from a connected port
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*/
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virtual float *getBuffer() {
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return mBuffer.get();
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}
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private:
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const int32_t mFramesPerBuffer = 1;
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std::unique_ptr<float[]> mBuffer; // allocated in constructor
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};
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/***************************************************************************/
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/**
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* The results of a node's processing are stored in the buffers of the output ports.
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*/
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class FlowGraphPortFloatOutput : public FlowGraphPortFloat {
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public:
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FlowGraphPortFloatOutput(FlowGraphNode &parent, int32_t samplesPerFrame)
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: FlowGraphPortFloat(parent, samplesPerFrame) {
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}
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virtual ~FlowGraphPortFloatOutput() = default;
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using FlowGraphPortFloat::getBuffer;
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/**
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* Connect to the input of another module.
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* An input port can only have one connection.
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* An output port can have multiple connections.
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* If you connect a second output port to an input port
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* then it overwrites the previous connection.
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*
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* This not thread safe. Do not modify the graph topology from another thread while running.
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* Also do not delete a module while it is connected to another port if the graph is running.
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*/
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void connect(FlowGraphPortFloatInput *port);
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/**
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* Disconnect from the input of another module.
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* This not thread safe.
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*/
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void disconnect(FlowGraphPortFloatInput *port);
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/**
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* Call the parent module's onProcess() method.
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* That may pull data from its inputs and recursively
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* process the entire graph.
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* @return number of frames actually pulled
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*/
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int32_t pullData(int64_t framePosition, int32_t numFrames) override;
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void pullReset() override;
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};
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/***************************************************************************/
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/**
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* An input port for streaming audio data.
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* You can set a value that will be used for processing.
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* If you connect an output port to this port then its value will be used instead.
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*/
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class FlowGraphPortFloatInput : public FlowGraphPortFloat {
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public:
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FlowGraphPortFloatInput(FlowGraphNode &parent, int32_t samplesPerFrame)
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: FlowGraphPortFloat(parent, samplesPerFrame) {
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// Add to parent so it can pull data from each input.
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parent.addInputPort(*this);
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}
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virtual ~FlowGraphPortFloatInput() = default;
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/**
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* If connected to an output port then this will return
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* that output ports buffers.
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* If not connected then it returns the input ports own buffer
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* which can be loaded using setValue().
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*/
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float *getBuffer() override;
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/**
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* Write every value of the float buffer.
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* This value will be ignored if an output port is connected
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* to this port.
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*/
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void setValue(float value) {
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int numFloats = kDefaultBufferSize * getSamplesPerFrame();
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float *buffer = getBuffer();
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for (int i = 0; i < numFloats; i++) {
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*buffer++ = value;
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}
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}
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/**
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* Connect to the output of another module.
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* An input port can only have one connection.
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* An output port can have multiple connections.
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* This not thread safe.
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*/
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void connect(FlowGraphPortFloatOutput *port) {
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assert(getSamplesPerFrame() == port->getSamplesPerFrame());
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mConnected = port;
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}
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void disconnect(FlowGraphPortFloatOutput *port) {
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assert(mConnected == port);
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(void) port;
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mConnected = nullptr;
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}
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void disconnect() {
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mConnected = nullptr;
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}
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/**
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* Pull data from any output port that is connected.
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*/
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int32_t pullData(int64_t framePosition, int32_t numFrames) override;
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void pullReset() override;
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private:
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FlowGraphPortFloatOutput *mConnected = nullptr;
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};
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/***************************************************************************/
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/**
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* Base class for an edge node in a graph that has no upstream nodes.
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* It outputs data but does not consume data.
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* By default, it will read its data from an external buffer.
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*/
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class FlowGraphSource : public FlowGraphNode {
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public:
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explicit FlowGraphSource(int32_t channelCount)
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: output(*this, channelCount) {
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}
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virtual ~FlowGraphSource() = default;
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FlowGraphPortFloatOutput output;
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};
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/***************************************************************************/
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/**
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* Base class for an edge node in a graph that has no upstream nodes.
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* It outputs data but does not consume data.
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* By default, it will read its data from an external buffer.
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*/
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class FlowGraphSourceBuffered : public FlowGraphSource {
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public:
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explicit FlowGraphSourceBuffered(int32_t channelCount)
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: FlowGraphSource(channelCount) {}
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virtual ~FlowGraphSourceBuffered() = default;
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/**
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* Specify buffer that the node will read from.
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*
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* @param data TODO Consider using std::shared_ptr.
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* @param numFrames
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*/
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void setData(const void *data, int32_t numFrames) {
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mData = data;
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mSizeInFrames = numFrames;
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mFrameIndex = 0;
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}
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protected:
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const void *mData = nullptr;
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int32_t mSizeInFrames = 0; // number of frames in mData
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int32_t mFrameIndex = 0; // index of next frame to be processed
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};
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/***************************************************************************/
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/**
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* Base class for an edge node in a graph that has no downstream nodes.
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* It consumes data but does not output data.
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* This graph will be executed when data is read() from this node
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* by pulling data from upstream nodes.
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*/
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class FlowGraphSink : public FlowGraphNode {
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public:
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explicit FlowGraphSink(int32_t channelCount)
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: input(*this, channelCount) {
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}
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virtual ~FlowGraphSink() = default;
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FlowGraphPortFloatInput input;
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/**
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* Dummy processor. The work happens in the read() method.
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*
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* @param numFrames
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* @return number of frames actually processed
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*/
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int32_t onProcess(int32_t numFrames) override {
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return numFrames;
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}
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virtual int32_t read(void *data, int32_t numFrames) = 0;
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protected:
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/**
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* Pull data through the graph using this nodes last callCount.
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* @param numFrames
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* @return
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*/
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int32_t pullData(int32_t numFrames);
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};
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/***************************************************************************/
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/**
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* Base class for a node that has an input and an output with the same number of channels.
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* This may include traditional filters, eg. FIR, but also include
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* any processing node that converts input to output.
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*/
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class FlowGraphFilter : public FlowGraphNode {
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public:
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explicit FlowGraphFilter(int32_t channelCount)
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: input(*this, channelCount)
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, output(*this, channelCount) {
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}
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virtual ~FlowGraphFilter() = default;
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FlowGraphPortFloatInput input;
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FlowGraphPortFloatOutput output;
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};
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} /* namespace flowgraph */
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} /* namespace FLOWGRAPH_OUTER_NAMESPACE */
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#endif /* FLOWGRAPH_FLOW_GRAPH_NODE_H */
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