mirror of
https://github.com/hajimehoshi/ebiten.git
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153 lines
6.5 KiB
HTML
153 lines
6.5 KiB
HTML
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<!DOCTYPE html>
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<meta charset="utf-8">
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<meta property="og:image" itemprop="image primaryImageOfPage" content="https://hajimehoshi.github.io/ebiten/images/examples/tiles.png">
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<meta name="description" content="Ebiten example - tiles">
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<link rel="shortcut icon" href="../favicon.png" type="image/png" >
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<link rel="icon" href="../favicon.png" type="image/png" >
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<title>Ebiten example - tiles</title>
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<link rel="stylesheet" href="../stylesheets/bootstrap.min.css">
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<link rel="stylesheet" href="../stylesheets/highlight-github.css">
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<link rel="stylesheet" href="../stylesheets/ebiten.css">
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<script src="../scripts/googleanalytics.js"></script>
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<nav class="navbar"><div class="container">
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<nav class="d-flex flex-row" style="width: 100%;">
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<div class="nav mr-auto"><a class="navbar-brand" href="../"><img src="../images/logo_white.svg" alt="EBITEN"></a></div>
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<ul class="nav">
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<li class="nav-item"><a class="nav-link" href="https://github.com/hajimehoshi/ebiten">GitHub</a></li>
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<li class="nav-item"><a class="nav-link" href="https://godoc.org/github.com/hajimehoshi/ebiten">GoDoc</a></li>
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<li class="nav-item"><a class="nav-link" href="https://github.com/hajimehoshi/ebiten/wiki">Wiki</a>
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<li class="nav-item"><a class="nav-link" href="https://ebiten-playground.github.io/">Playground</a>
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</ul>
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</nav>
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</div></nav>
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<main><div class="container">
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<h2>Ebiten example - tiles</h2>
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<iframe src="tiles.content.html" width="480" height="480"></iframe>
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<div class="card"><pre class="card-body"><code class="language-go">// +build example
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package main
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import (
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"fmt"
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"image"
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"log"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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)
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const (
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screenWidth = 240
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screenHeight = 240
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)
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const (
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tileSize = 16
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tileXNum = 25
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)
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var (
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tilesImage *ebiten.Image
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)
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func init() {
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var err error
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tilesImage, _, err = ebitenutil.NewImageFromFile("_resources/images/tiles.png", ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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}
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var (
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layers = [][]int{
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{
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 244, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243,
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243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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},
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 51, 52, 53, 54, 55, 56, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 76, 77, 78, 79, 80, 81, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 101, 102, 103, 104, 105, 106, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 126, 127, 128, 129, 130, 131, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 303, 303, 245, 242, 303, 303, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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},
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}
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)
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func update(screen *ebiten.Image) error {
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if ebiten.IsRunningSlowly() {
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return nil
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}
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// Draw each tile with each DrawImage call.
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// As the source images of all DrawImage calls are always same,
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// this rendering is done very effectively.
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// For more detail, see https://godoc.org/github.com/hajimehoshi/ebiten#Image.DrawImage
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const xNum = screenWidth / tileSize
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for _, l := range layers {
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for i, t := range l {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64((i%xNum)*tileSize), float64((i/xNum)*tileSize))
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sx := (t % tileXNum) * tileSize
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sy := (t / tileXNum) * tileSize
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r := image.Rect(sx, sy, sx+tileSize, sy+tileSize)
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op.SourceRect = &r
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screen.DrawImage(tilesImage, op)
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}
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}
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ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS()))
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Tiles (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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</code></pre></div>
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</div></main>
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<footer><div class="container">
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<p>© 2013 Hajime Hoshi</p>
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<p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">the Apache License 2.0</a>.</p>
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<p>The content of this page is licensed under <a href="https://creativecommons.org/licenses/by/4.0/">the Creative Commons Attribution 4.0 License</a>.</p>
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</div></footer>
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<script src="../scripts/highlight.pack.js"></script>
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<script>hljs.initHighlightingOnLoad();</script>
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