ebiten/example/blocks/game_scene.go

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2013-12-18 19:21:25 +01:00
package blocks
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"image/color"
"math/rand"
"time"
)
func init() {
texturePaths["empty"] = "images/blocks/empty.png"
}
type GameScene struct {
field *Field
rand *rand.Rand
currentPiece *Piece
nextPiece *Piece
}
func NewGameScene() *GameScene {
return &GameScene{
field: NewField(),
rand: rand.New(rand.NewSource(time.Now().UnixNano())),
}
}
const emptyWidth = 16
const emptyHeight = 16
const fieldWidth = blockWidth * fieldBlockNumX
const fieldHeight = blockHeight * fieldBlockNumY
func (s *GameScene) choosePiece() *Piece {
// Omit BlockTypeNone.
num := int(BlockTypeMax) - 1
blockType := BlockType(s.rand.Intn(num) + 1)
return Pieces[blockType]
}
func (s *GameScene) Update(state *GameState) {
if s.currentPiece == nil {
s.currentPiece = s.choosePiece()
}
}
func (s *GameScene) Draw(context graphics.Context) {
context.Fill(0xff, 0xff, 0xff)
field := drawInfo.textures["empty"]
geoMat := matrix.IdentityGeometry()
geoMat.Scale(float64(fieldWidth) / float64(emptyWidth),
float64(fieldHeight) / float64(emptyHeight))
geoMat.Translate(20, 20) // magic number?
colorMat := matrix.IdentityColor()
colorMat.Scale(color.RGBA{0, 0, 0, 0x80})
context.DrawTexture(field, geoMat, colorMat)
geoMat = matrix.IdentityGeometry()
geoMat.Translate(20, 20)
s.field.Draw(context, geoMat)
if s.currentPiece != nil {
s.currentPiece.Draw(context, geoMat)
}
}