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ebiten
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internal
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shader
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issue1238.expected.vs
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all: update OpenGL version from 2.1 to 3.2 'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+. macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2. Updates #1431
2023-04-19 15:56:53 +02:00
in vec2 A0;
shaderir: Bug fix: Early-returns in the entry points didn't work Fixes #1238
2020-07-05 10:47:19 +02:00
void main(void) {
if (true) {
gl_Position = vec4(A0, 0.0, 1.0);
return;
}
gl_Position = vec4(A0, 0.0, 1.0);
return;
}
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