ebiten/graphics.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package ebiten
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import (
"fmt"
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
// Filter represents the type of texture filter to be used when an image is maginified or minified.
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type Filter int
const (
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// FilterNearest represents nearest (crisp-edged) filter
FilterNearest Filter = Filter(builtinshader.FilterNearest)
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// FilterLinear represents linear filter
FilterLinear Filter = Filter(builtinshader.FilterLinear)
)
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// CompositeMode represents Porter-Duff composition mode.
type CompositeMode int
// This name convention follows CSS compositing: https://drafts.fxtf.org/compositing-2/.
//
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// In the comments,
// c_src, c_dst and c_out represent alpha-premultiplied RGB values of source, destination and output respectively. α_src and α_dst represent alpha values of source and destination respectively.
const (
// Regular alpha blending
// c_out = c_src + c_dst × (1 - α_src)
CompositeModeSourceOver CompositeMode = iota
// c_out = 0
CompositeModeClear
// c_out = c_src
CompositeModeCopy
// c_out = c_dst
CompositeModeDestination
// c_out = c_src × (1 - α_dst) + c_dst
CompositeModeDestinationOver
// c_out = c_src × α_dst
CompositeModeSourceIn
// c_out = c_dst × α_src
CompositeModeDestinationIn
// c_out = c_src × (1 - α_dst)
CompositeModeSourceOut
// c_out = c_dst × (1 - α_src)
CompositeModeDestinationOut
// c_out = c_src × α_dst + c_dst × (1 - α_src)
CompositeModeSourceAtop
// c_out = c_src × (1 - α_dst) + c_dst × α_src
CompositeModeDestinationAtop
// c_out = c_src × (1 - α_dst) + c_dst × (1 - α_src)
CompositeModeXor
// Sum of source and destination (a.k.a. 'plus' or 'additive')
// c_out = c_src + c_dst
CompositeModeLighter
// The product of source and destination (a.k.a 'multiply blend mode')
// c_out = c_src * c_dst
CompositeModeMultiply
)
func (c CompositeMode) blend() graphicsdriver.Blend {
src, dst := c.blendFactors()
return graphicsdriver.Blend{
BlendFactorSourceColor: src,
BlendFactorSourceAlpha: src,
BlendFactorDestinationColor: dst,
BlendFactorDestinationAlpha: dst,
BlendOperationColor: graphicsdriver.BlendOperationAdd,
BlendOperationAlpha: graphicsdriver.BlendOperationAdd,
}
}
func (c CompositeMode) blendFactors() (src graphicsdriver.BlendFactor, dst graphicsdriver.BlendFactor) {
switch c {
case CompositeModeSourceOver:
return graphicsdriver.BlendFactorOne, graphicsdriver.BlendFactorOneMinusSourceAlpha
case CompositeModeClear:
return graphicsdriver.BlendFactorZero, graphicsdriver.BlendFactorZero
case CompositeModeCopy:
return graphicsdriver.BlendFactorOne, graphicsdriver.BlendFactorZero
case CompositeModeDestination:
return graphicsdriver.BlendFactorZero, graphicsdriver.BlendFactorOne
case CompositeModeDestinationOver:
return graphicsdriver.BlendFactorOneMinusDestinationAlpha, graphicsdriver.BlendFactorOne
case CompositeModeSourceIn:
return graphicsdriver.BlendFactorDestinationAlpha, graphicsdriver.BlendFactorZero
case CompositeModeDestinationIn:
return graphicsdriver.BlendFactorZero, graphicsdriver.BlendFactorSourceAlpha
case CompositeModeSourceOut:
return graphicsdriver.BlendFactorOneMinusDestinationAlpha, graphicsdriver.BlendFactorZero
case CompositeModeDestinationOut:
return graphicsdriver.BlendFactorZero, graphicsdriver.BlendFactorOneMinusSourceAlpha
case CompositeModeSourceAtop:
return graphicsdriver.BlendFactorDestinationAlpha, graphicsdriver.BlendFactorOneMinusSourceAlpha
case CompositeModeDestinationAtop:
return graphicsdriver.BlendFactorOneMinusDestinationAlpha, graphicsdriver.BlendFactorSourceAlpha
case CompositeModeXor:
return graphicsdriver.BlendFactorOneMinusDestinationAlpha, graphicsdriver.BlendFactorOneMinusSourceAlpha
case CompositeModeLighter:
return graphicsdriver.BlendFactorOne, graphicsdriver.BlendFactorOne
case CompositeModeMultiply:
return graphicsdriver.BlendFactorDestinationColor, graphicsdriver.BlendFactorZero
default:
panic(fmt.Sprintf("ebiten: invalid composite mode: %d", c))
}
}
// GraphicsLibrary represets graphics libraries supported by the engine.
type GraphicsLibrary = ui.GraphicsLibrary
const (
// GraphicsLibraryUnknown represents the state at which graphics library cannot be determined,
// e.g. hasn't loaded yet or failed to initialize.
GraphicsLibraryUnknown GraphicsLibrary = ui.GraphicsLibraryUnknown
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// GraphicsLibraryOpenGL represents the graphics library OpenGL.
GraphicsLibraryOpenGL GraphicsLibrary = ui.GraphicsLibraryOpenGL
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// GraphicsLibraryDirectX represents the graphics library Microsoft DirectX.
GraphicsLibraryDirectX GraphicsLibrary = ui.GraphicsLibraryDirectX
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// GraphicsLibraryMetal represents the graphics library Apple's Metal.
GraphicsLibraryMetal GraphicsLibrary = ui.GraphicsLibraryMetal
)
// DebugInfo is a struct to store debug info about the graphics.
type DebugInfo struct {
// GraphicsLibrary represents the graphics library currently in use.
GraphicsLibrary GraphicsLibrary
}
// ReadDebugInfo writes debug info (e.g. current graphics library) into a provided struct.
func ReadDebugInfo(d *DebugInfo) {
d.GraphicsLibrary = ui.GetGraphicsLibrary()
}