2020-05-29 21:36:24 +02:00
|
|
|
// Copyright 2020 The Ebiten Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
package ebiten
|
|
|
|
|
|
|
|
import (
|
2022-04-03 19:15:33 +02:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
2022-03-19 17:24:47 +01:00
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/ui"
|
2020-05-29 21:36:24 +02:00
|
|
|
)
|
|
|
|
|
2020-09-23 10:13:18 +02:00
|
|
|
// Shader represents a compiled shader program.
|
|
|
|
//
|
|
|
|
// For the details about the shader, see https://ebiten.org/documents/shader.html.
|
2020-05-29 21:36:24 +02:00
|
|
|
type Shader struct {
|
2022-03-19 18:00:44 +01:00
|
|
|
shader *ui.Shader
|
2020-05-29 21:36:24 +02:00
|
|
|
}
|
|
|
|
|
2020-09-23 10:13:18 +02:00
|
|
|
// NewShader compiles a shader program in the shading language Kage, and retruns the result.
|
|
|
|
//
|
2022-04-03 19:15:33 +02:00
|
|
|
// If the compilation fails, NewShader returns an error.
|
2020-09-23 10:13:18 +02:00
|
|
|
//
|
|
|
|
// For the details about the shader, see https://ebiten.org/documents/shader.html.
|
2020-07-17 18:09:58 +02:00
|
|
|
func NewShader(src []byte) (*Shader, error) {
|
2022-04-03 19:15:33 +02:00
|
|
|
ir, err := graphics.CompileShader(src)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
2020-05-29 21:36:24 +02:00
|
|
|
return &Shader{
|
2022-08-26 10:03:17 +02:00
|
|
|
shader: ui.NewShader(ir),
|
2020-05-29 21:36:24 +02:00
|
|
|
}, nil
|
|
|
|
}
|
|
|
|
|
2020-09-23 10:13:18 +02:00
|
|
|
// Dispose disposes the shader program.
|
|
|
|
// After disposing, the shader is no longer available.
|
2020-05-29 21:36:24 +02:00
|
|
|
func (s *Shader) Dispose() {
|
|
|
|
s.shader.MarkDisposed()
|
|
|
|
s.shader = nil
|
|
|
|
}
|
2022-04-03 19:15:33 +02:00
|
|
|
|
|
|
|
func (s *Shader) convertUniforms(uniforms map[string]interface{}) [][]float32 {
|
2022-08-26 10:03:17 +02:00
|
|
|
return s.shader.ConvertUniforms(uniforms)
|
2022-04-03 19:15:33 +02:00
|
|
|
}
|