ebiten/internal/shader/testdata/issue1245.expected.fs

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void F0(in vec4 l0, out vec4 l1);
void F0(in vec4 l0, out vec4 l1) {
vec4 l2 = vec4(0);
for (float l3 = 0.0; l3 < 4.0; l3++) {
(l2).x = ((l2).x) + ((l3) * (1.0000000000e-02));
}
l1 = l2;
return;
}
void main(void) {
vec4 l0 = vec4(0);
F0(gl_FragCoord, l0);
gl_FragColor = l0;
}