2018-01-18 16:50:27 +01:00
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2020-10-06 17:45:54 +02:00
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// +build example
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2018-01-18 16:50:27 +01:00
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package main
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import (
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2018-03-14 17:16:41 +01:00
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"bytes"
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"image"
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2018-01-18 16:50:27 +01:00
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"image/color"
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_ "image/png"
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"log"
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2020-10-03 19:35:13 +02:00
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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2018-01-18 16:50:27 +01:00
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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var (
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ebitenImage *ebiten.Image
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colors = []color.RGBA{
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{0xff, 0xff, 0xff, 0xff},
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{0xff, 0xff, 0x0, 0xff},
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{0xff, 0x0, 0xff, 0xff},
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{0xff, 0x0, 0x0, 0xff},
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{0x0, 0xff, 0xff, 0xff},
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{0x0, 0xff, 0x0, 0xff},
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{0x0, 0x0, 0xff, 0xff},
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{0x0, 0x0, 0x0, 0xff},
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}
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)
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2020-04-12 12:12:57 +02:00
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type Game struct {
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}
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2020-10-04 10:42:54 +02:00
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func (g *Game) Update() error {
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2020-04-12 12:12:57 +02:00
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return nil
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}
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2018-01-18 16:50:27 +01:00
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2020-04-12 12:12:57 +02:00
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func (g *Game) Draw(screen *ebiten.Image) {
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2018-01-18 16:50:27 +01:00
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const (
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ox = 10
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oy = 10
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dx = 60
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dy = 50
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)
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screen.Fill(color.NRGBA{0x00, 0x40, 0x80, 0xff})
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(ox, oy)
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screen.DrawImage(ebitenImage, op)
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// Fill with solid colors
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for i, c := range colors {
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op := &ebiten.DrawImageOptions{}
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x := i % 4
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y := i/4 + 1
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op.GeoM.Translate(ox+float64(dx*x), oy+float64(dy*y))
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2018-01-18 19:17:14 +01:00
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// Reset RGB (not Alpha) 0 forcibly
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2018-01-18 16:50:27 +01:00
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op.ColorM.Scale(0, 0, 0, 1)
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2018-01-18 19:17:14 +01:00
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// Set color
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2018-01-18 16:50:27 +01:00
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r := float64(c.R) / 0xff
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g := float64(c.G) / 0xff
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b := float64(c.B) / 0xff
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2018-01-18 19:17:14 +01:00
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op.ColorM.Translate(r, g, b, 0)
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2018-01-18 16:50:27 +01:00
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screen.DrawImage(ebitenImage, op)
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}
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2020-04-12 12:12:57 +02:00
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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2018-01-18 16:50:27 +01:00
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}
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func main() {
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2018-03-16 04:05:53 +01:00
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// Decode image from a byte slice instead of a file so that
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// this example works in any working directory.
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// If you want to use a file, there are some options:
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// 1) Use os.Open and pass the file to the image decoder.
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// This is a very regular way, but doesn't work on browsers.
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// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
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// This works even on browsers.
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// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
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// This also works on browsers.
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2018-03-14 17:16:41 +01:00
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img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png))
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2018-01-18 16:50:27 +01:00
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if err != nil {
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log.Fatal(err)
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}
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2020-10-05 18:03:30 +02:00
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ebitenImage = ebiten.NewImageFromImage(img)
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2018-03-14 17:16:41 +01:00
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2020-04-12 12:12:57 +02:00
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("Flood fill with solid colors (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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2018-01-18 16:50:27 +01:00
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log.Fatal(err)
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}
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}
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