ebiten/internal/ui/mainloop_gomobilebuild.go

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2018-03-23 17:07:36 +01:00
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
// +build gomobilebuild
package ui
import (
"golang.org/x/mobile/app"
"golang.org/x/mobile/event/lifecycle"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
mtouch "golang.org/x/mobile/event/touch"
"golang.org/x/mobile/gl"
"github.com/hajimehoshi/ebiten/internal/opengl"
)
var (
glContextCh chan gl.Context
)
func appMain(a app.App) {
var glctx gl.Context
touches := map[mtouch.Sequence]*touch{}
for e := range a.Events() {
switch e := a.Filter(e).(type) {
case lifecycle.Event:
switch e.Crosses(lifecycle.StageVisible) {
case lifecycle.CrossOn:
glctx, _ = e.DrawContext.(gl.Context)
// Assume that glctx is always a same instance.
// Then, only once initializing should be enough.
if glContextCh != nil {
glContextCh <- glctx
glContextCh = nil
}
a.Send(paint.Event{})
case lifecycle.CrossOff:
glctx = nil
}
case size.Event:
setFullscreen(e.WidthPx, e.HeightPx)
case paint.Event:
if glctx == nil || e.External {
continue
}
chRender <- struct{}{}
<-chRenderEnd
a.Publish()
a.Send(paint.Event{})
case mtouch.Event:
switch e.Type {
case mtouch.TypeBegin, mtouch.TypeMove:
s := float32(actualScale())
t := &touch{
id: int(e.Sequence), // TODO: Is it ok to cast from int64 to int here?
x: int(e.X / s),
y: int(e.Y / s),
}
touches[e.Sequence] = t
case mtouch.TypeEnd:
delete(touches, e.Sequence)
}
ts := []Touch{}
for _, t := range touches {
ts = append(ts, t)
}
UpdateTouches(ts)
}
}
}
func RunMainThreadLoop(ch <-chan error) error {
glContextCh = make(chan gl.Context)
app.Main(appMain)
return nil
}
func initOpenGL() {
ctx := <-glContextCh
opengl.InitWithContext(ctx)
}