mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
96 lines
2.3 KiB
Go
96 lines
2.3 KiB
Go
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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// +build gomobilebuild
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package ui
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import (
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"golang.org/x/mobile/app"
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"golang.org/x/mobile/event/lifecycle"
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"golang.org/x/mobile/event/paint"
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"golang.org/x/mobile/event/size"
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mtouch "golang.org/x/mobile/event/touch"
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"golang.org/x/mobile/gl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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var (
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glContextCh chan gl.Context
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)
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func appMain(a app.App) {
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var glctx gl.Context
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touches := map[mtouch.Sequence]*touch{}
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for e := range a.Events() {
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switch e := a.Filter(e).(type) {
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case lifecycle.Event:
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switch e.Crosses(lifecycle.StageVisible) {
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case lifecycle.CrossOn:
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glctx, _ = e.DrawContext.(gl.Context)
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// Assume that glctx is always a same instance.
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// Then, only once initializing should be enough.
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if glContextCh != nil {
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glContextCh <- glctx
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glContextCh = nil
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}
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a.Send(paint.Event{})
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case lifecycle.CrossOff:
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glctx = nil
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}
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case size.Event:
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setFullscreen(e.WidthPx, e.HeightPx)
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case paint.Event:
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if glctx == nil || e.External {
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continue
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}
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chRender <- struct{}{}
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<-chRenderEnd
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a.Publish()
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a.Send(paint.Event{})
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case mtouch.Event:
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switch e.Type {
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case mtouch.TypeBegin, mtouch.TypeMove:
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s := float32(actualScale())
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t := &touch{
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id: int(e.Sequence), // TODO: Is it ok to cast from int64 to int here?
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x: int(e.X / s),
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y: int(e.Y / s),
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}
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touches[e.Sequence] = t
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case mtouch.TypeEnd:
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delete(touches, e.Sequence)
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}
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ts := []Touch{}
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for _, t := range touches {
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ts = append(ts, t)
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}
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UpdateTouches(ts)
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}
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}
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}
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func RunMainThreadLoop(ch <-chan error) error {
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glContextCh = make(chan gl.Context)
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app.Main(appMain)
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return nil
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}
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func initOpenGL() {
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ctx := <-glContextCh
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opengl.InitWithContext(ctx)
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}
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