2014-12-10 15:52:37 +01:00
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ebiten
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import (
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"image"
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)
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2014-12-10 17:06:38 +01:00
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type Game interface {
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Update() error
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Draw(gr GraphicsContext) error
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}
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2014-12-14 09:28:19 +01:00
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func IsKeyPressed(key Key) bool {
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return currentUI.canvas.input.IsKeyPressed(key)
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}
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func CursorPosition() (x, y int) {
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return currentUI.canvas.input.CursorPosition()
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}
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func IsMouseButtonPressed(mouseButton MouseButton) bool {
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return currentUI.canvas.input.IsMouseButtonPressed(mouseButton)
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}
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func NewRenderTargetID(width, height int, filter Filter) (RenderTargetID, error) {
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return currentUI.canvas.NewRenderTargetID(width, height, filter)
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}
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func NewTextureID(img image.Image, filter Filter) (TextureID, error) {
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return currentUI.canvas.NewTextureID(img, filter)
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2014-12-10 15:52:37 +01:00
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}
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