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ebiten
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internal
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shader
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testdata
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vertex.expected.fs
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shader: Add testdata directory
2020-06-08 04:18:27 +02:00
uniform
vec2
U0;
all: update OpenGL version from 2.1 to 3.2 'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+. macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2. Updates #1431
2023-04-19 15:56:53 +02:00
in
vec2
V0;
in
vec4
V1;
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