ebiten/internal/shader/testdata/array2.expected.metal

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Metal
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void F0(thread array<float2, 3>& l0);
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void F0(thread array<float2, 3>& l0) {
array<float2, 2> l1 = {};
array<float2, 3> l2 = {};
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{
array<float2, 2> l2 = {};
l2 = l1;
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}
l0 = l2;
return;
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}