ebiten/example/blocks/titlescene.go

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package blocks
import (
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"github.com/hajimehoshi/ebiten/graphics"
"github.com/hajimehoshi/ebiten/graphics/matrix"
"github.com/hajimehoshi/ebiten/ui"
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"image/color"
)
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func init() {
texturePaths["background"] = "images/blocks/background.png"
}
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type TitleScene struct {
count int
}
func NewTitleScene() *TitleScene {
return &TitleScene{}
}
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func (s *TitleScene) Update(state *GameState) {
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s.count++
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if state.Input.StateForKey(ui.KeySpace) == 1 {
state.SceneManager.GoTo(NewGameScene())
}
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}
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func (s *TitleScene) Draw(context graphics.Context, textures Textures) {
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drawTitleBackground(context, textures, s.count)
drawLogo(context, textures, "BLOCKS")
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message := "PRESS SPACE TO START"
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x := (ScreenWidth - textWidth(message)) / 2
y := ScreenHeight - 48
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drawTextWithShadow(context, textures, message, x, y, 1, color.RGBA{0x80, 0, 0, 0xff})
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}
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func drawTitleBackground(context graphics.Context, textures Textures, c int) {
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const textureWidth = 32
const textureHeight = 32
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backgroundTextureId := textures.GetTexture("background")
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parts := []graphics.TexturePart{}
for j := -1; j < ScreenHeight/textureHeight+1; j++ {
for i := 0; i < ScreenWidth/textureWidth+1; i++ {
parts = append(parts, graphics.TexturePart{
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LocationX: i * textureWidth,
LocationY: j * textureHeight,
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Source: graphics.Rect{0, 0, textureWidth, textureHeight},
})
}
}
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dx := (-c / 4) % textureWidth
dy := (c / 4) % textureHeight
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geo := matrix.GeometryI()
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geo.Translate(float64(dx), float64(dy))
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clr := matrix.ColorI()
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context.Texture(backgroundTextureId).Draw(parts, geo, clr)
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}
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func drawLogo(context graphics.Context, textures Textures, str string) {
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scale := 4
textWidth := textWidth(str) * scale
x := (ScreenWidth - textWidth) / 2
y := 32
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drawTextWithShadow(context, textures, str, x, y, scale, color.RGBA{0x00, 0x00, 0x80, 0xff})
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}