2022-12-31 07:27:04 +01:00
|
|
|
// Copyright 2022 The Ebitengine Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
//go:build nintendosdk
|
|
|
|
|
2023-01-28 11:06:38 +01:00
|
|
|
// The actual implementation will be provided by -overlay.
|
2022-12-31 07:27:04 +01:00
|
|
|
|
|
|
|
#include "gamepad_nintendosdk.h"
|
|
|
|
|
|
|
|
extern "C" void ebitengine_UpdateGamepads() {}
|
|
|
|
|
2022-12-31 17:16:52 +01:00
|
|
|
extern "C" int ebitengine_GetGamepadCount() { return 0; }
|
2022-12-31 07:27:04 +01:00
|
|
|
|
|
|
|
extern "C" void ebitengine_GetGamepads(struct Gamepad *gamepads) {}
|
|
|
|
|
|
|
|
extern "C" void ebitengine_VibrateGamepad(int id, double durationInSeconds,
|
|
|
|
double strongMagnitude,
|
|
|
|
double weakMagnitude) {}
|